BeginCombo(): rework internals a little to make it easier to provide custom combo-like elements relying in BeginCombo().

BeginPopupEx() doesn't enforce AlwaysAutoResize flag anymore.
This commit is contained in:
omar 2017-09-25 21:45:34 +02:00
parent a34edb810e
commit 0d56140b4a
3 changed files with 22 additions and 14 deletions

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@ -99,7 +99,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- plot: option/feature: draw unit - plot: option/feature: draw unit
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID) - plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
- clipper: ability to force display 1 item in the list would be convenient. - clipper: ability to force display 1 item in the list would be convenient (for patterns where we need to set active id etc.)
- clipper: ability to disable the clipping through a simple flag/bool.
- clipper: ability to run without knowing full count in advance. - clipper: ability to run without knowing full count in advance.
- splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) - splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319)

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@ -3569,7 +3569,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
} }
PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings;
char name[20]; char name[20];
if (flags & ImGuiWindowFlags_ChildMenu) if (flags & ImGuiWindowFlags_ChildMenu)
@ -3594,7 +3594,7 @@ bool ImGui::BeginPopup(const char* str_id)
ClearSetNextWindowData(); // We behave like Begin() and need to consume those values ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
return false; return false;
} }
return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders); return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize);
} }
bool ImGui::IsPopupOpen(ImGuiID id) bool ImGui::IsPopupOpen(ImGuiID id)
@ -8602,7 +8602,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
return value_changed; return value_changed;
} }
bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup_opened_height) bool ImGui::BeginCombo(const char* label, const char* preview_value, ImVec2 popup_size)
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
@ -8662,17 +8662,24 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, float popup
if (!popup_open) if (!popup_open)
return false; return false;
if (popup_size.x == 0.0f)
popup_size.x = w;
float popup_y1 = frame_bb.Max.y; float popup_y1 = frame_bb.Max.y;
float popup_y2 = ImClamp(popup_y1 + popup_opened_height, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y); float popup_y2 = ImClamp(popup_y1 + popup_size.y, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
if ((popup_y2 - popup_y1) < ImMin(popup_opened_height, frame_bb.Min.y - style.DisplaySafeAreaPadding.y)) if ((popup_y2 - popup_y1) < ImMin(popup_size.y, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
{ {
// Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement) // Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
popup_y1 = ImClamp(frame_bb.Min.y - popup_opened_height, style.DisplaySafeAreaPadding.y, frame_bb.Min.y); popup_y1 = ImClamp(frame_bb.Min.y - popup_size.y, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
popup_y2 = frame_bb.Min.y; popup_y2 = frame_bb.Min.y;
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Min.y), ImGuiCond_Always, ImVec2(0.0f, 1.0f));
} }
ImRect popup_rect(ImVec2(frame_bb.Min.x, popup_y1), ImVec2(frame_bb.Max.x, popup_y2)); else
SetNextWindowPos(popup_rect.Min); {
SetNextWindowSize(popup_rect.GetSize()); // Position our combo below
SetNextWindowPos(ImVec2(frame_bb.Min.x, frame_bb.Max.y), ImGuiCond_Always, ImVec2(0.0f, 0.0f));
}
SetNextWindowSize(ImVec2(popup_size.x, popup_y2 - popup_y1), ImGuiCond_Appearing);
PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding); PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0); const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
@ -8705,9 +8712,9 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
// Size default to hold ~7 items // Size default to hold ~7 items
if (height_in_items < 0) if (height_in_items < 0)
height_in_items = 7; height_in_items = 7;
float popup_opened_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3); float popup_height = (g.FontSize + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
if (!BeginCombo(label, preview_text, popup_opened_height)) if (!BeginCombo(label, preview_text, ImVec2(0.0f, popup_height)))
return false; return false;
// Display items // Display items
@ -9119,7 +9126,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
if (menu_is_open) if (menu_is_open)
{ {
SetNextWindowPos(popup_pos, ImGuiCond_Always); SetNextWindowPos(popup_pos, ImGuiCond_Always);
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu); ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_AlwaysAutoResize | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display) menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
} }

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@ -788,7 +788,7 @@ namespace ImGui
IMGUI_API void PushColumnClipRect(int column_index = -1); IMGUI_API void PushColumnClipRect(int column_index = -1);
// FIXME-WIP: New Combo API // FIXME-WIP: New Combo API
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, float popup_opened_height); IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImVec2 popup_size = ImVec2(0.0f,0.0f));
IMGUI_API void EndCombo(); IMGUI_API void EndCombo();
// NB: All position are in absolute pixels coordinates (never using window coordinates internally) // NB: All position are in absolute pixels coordinates (never using window coordinates internally)