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Added a void* user_data parameter to Clipboard function handlers. (#875)
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@ -112,14 +112,14 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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static const char* ImGui_ImplGlfw_GetClipboardText()
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static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
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{
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return glfwGetClipboardString(g_Window);
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return glfwGetClipboardString((GLFWwindow*)user_data);
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}
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static void ImGui_ImplGlfw_SetClipboardText(const char* text)
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static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
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{
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glfwSetClipboardString(g_Window, text);
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glfwSetClipboardString((GLFWwindow*)user_data, text);
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}
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
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@ -219,6 +219,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
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io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
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io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
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io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
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io.ClipboardUserData = g_Window;
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#ifdef _WIN32
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io.ImeWindowHandle = glfwGetWin32Window(g_Window);
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#endif
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