BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo

Note that child don't report ideal content size to parent so nesting may be difficult.
Note 4e4042b simplified SkipItems logic.
Note e2035a5 standardizing WindowMinSize application on child
This commit is contained in:
ocornut 2023-10-17 17:39:56 +02:00
parent 44345c2108
commit 0d3b468cb3
4 changed files with 79 additions and 14 deletions

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@ -94,6 +94,21 @@ Other changes:
child windows from the bottom/right border (toward layout direction). Resized child windows child windows from the bottom/right border (toward layout direction). Resized child windows
settings are saved and persistent in .ini file. (#1710) settings are saved and persistent in .ini file. (#1710)
- BeginChild(): Added ImGuiChildFlags_Border as a replacement for 'bool border = true' parameter. - BeginChild(): Added ImGuiChildFlags_Border as a replacement for 'bool border = true' parameter.
- BeginChild(): Added ImGuiChildFlags_AutoResizeX and ImGuiChildFlags_AutoResizeY to auto-resize
on one axis, while generally providing a size on the other axis. (#1666, #1395, #1496, #1710)
e.g. BeginChild("name", {-FLT_MIN, 0.0f}, ImGuiChildFlags_AutoResizeY);
- Size is only reevaluated if the child window is within visible boundaries or just appearing.
This allows coarse clipping to be performed and auto-resizing childs to return false when
hidden because of being scrolled out.
- Combining this with also specifying ImGuiChildFlags_AlwaysAutoResize disables
this optimization, meaning child contents will never be clipped (not recommended).
- Please be considerate that child are full windows and carry significiant overhead:
combining auto-resizing for both axises to create a non-scrolling child to merely draw
a border would be better more optimally using BeginGroup().
(until we come up with new helpers for framed groups and work-rect adjustments).
- BeginChild(): made it possible to use SetNextWindowSizeConstraints() rectangle, often
useful when ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY. (#1666, #1395, #1496)
Custom constraint callback are not supported with child window.
- BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(), - BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(),
use it to make child window use FrameBg, FrameRounding, FrameBorderSize, FramePadding use it to make child window use FrameBg, FrameRounding, FrameBorderSize, FramePadding
instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding. instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
@ -192,6 +207,7 @@ Other changes:
- ImVector: Added find_index() helper. - ImVector: Added find_index() helper.
- Demo: Added "Drag and Drop -> Tooltip at target location" demo. - Demo: Added "Drag and Drop -> Tooltip at target location" demo.
- Demo: Added "Layout -> Child Windows -> Manual-resize" demo. (#1710) - Demo: Added "Layout -> Child Windows -> Manual-resize" demo. (#1710)
- Demo: Added "Layout -> Child Windows -> Auto-resize with constraints" demo. (#1666, #1395, #1496, #1710)
- Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99] - Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) [@halx99]
- Backends: GLFW: Added support for F13 to F24 function keys. (#6891) - Backends: GLFW: Added support for F13 to F24 function keys. (#6891)
- Backends: SDL2, SDL3: Added support for F13 to F24 function keys, AppBack, AppForward. (#6891) - Backends: SDL2, SDL3: Added support for F13 to F24 function keys, AppBack, AppForward. (#6891)

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@ -5444,19 +5444,29 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
IM_ASSERT(id != 0); IM_ASSERT(id != 0);
// Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument. // Sanity check as it is likely that some user will accidentally pass ImGuiWindowFlags into the ImGuiChildFlags argument.
const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY | ImGuiChildFlags_FrameStyle; const ImGuiChildFlags ImGuiChildFlags_SupportedMask_ = ImGuiChildFlags_Border | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY | ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_FrameStyle;
IM_UNUSED(ImGuiChildFlags_SupportedMask_); IM_UNUSED(ImGuiChildFlags_SupportedMask_);
IM_ASSERT((child_flags & ~ImGuiChildFlags_SupportedMask_) == 0 && "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?"); IM_ASSERT((child_flags & ~ImGuiChildFlags_SupportedMask_) == 0 && "Illegal ImGuiChildFlags value. Did you pass ImGuiWindowFlags values instead of ImGuiChildFlags?");
if (window_flags & ImGuiWindowFlags_AlwaysAutoResize) IM_ASSERT((window_flags & ImGuiWindowFlags_AlwaysAutoResize) == 0 && "Cannot specify ImGuiWindowFlags_AlwaysAutoResize for BeginChild(). Use ImGuiChildFlags_AlwaysAutoResize!");
IM_ASSERT((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0 && "Cannot combine ImGuiChildFlags_ResizeX/ImGuiChildFlags_ResizeY with ImGuiWindowFlags_AlwaysAutoResize."); if (child_flags & ImGuiChildFlags_AlwaysAutoResize)
{
IM_ASSERT((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0 && "Cannot use ImGuiChildFlags_ResizeX or ImGuiChildFlags_ResizeY with ImGuiChildFlags_AlwaysAutoResize!");
IM_ASSERT((child_flags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY)) != 0 && "Must use ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY with ImGuiChildFlags_AlwaysAutoResize!");
}
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
if (window_flags & ImGuiWindowFlags_AlwaysUseWindowPadding) if (window_flags & ImGuiWindowFlags_AlwaysUseWindowPadding)
child_flags |= ImGuiChildFlags_AlwaysUseWindowPadding; child_flags |= ImGuiChildFlags_AlwaysUseWindowPadding;
#endif #endif
if (child_flags & ImGuiChildFlags_AutoResizeX)
child_flags &= ~ImGuiChildFlags_ResizeX;
if (child_flags & ImGuiChildFlags_AutoResizeY)
child_flags &= ~ImGuiChildFlags_ResizeY;
// Set window flags
window_flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar; window_flags |= ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_NoTitleBar;
window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag window_flags |= (parent_window->Flags & ImGuiWindowFlags_NoMove); // Inherit the NoMove flag
if (child_flags & (ImGuiChildFlags_AutoResizeX | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysAutoResize))
window_flags |= ImGuiWindowFlags_AlwaysAutoResize;
if ((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0) if ((child_flags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_ResizeY)) == 0)
window_flags |= ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings; window_flags |= ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings;
@ -5478,12 +5488,9 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, I
// Forward size // Forward size
// Important: Begin() has special processing to switch condition to ImGuiCond_FirstUseEver for a given axis when ImGuiChildFlags_ResizeXXX is set. // Important: Begin() has special processing to switch condition to ImGuiCond_FirstUseEver for a given axis when ImGuiChildFlags_ResizeXXX is set.
// (the alternative would to store conditional flags per axis, which is possible but more code) // (the alternative would to store conditional flags per axis, which is possible but more code)
const ImVec2 content_avail = GetContentRegionAvail(); const ImVec2 size_avail = GetContentRegionAvail();
ImVec2 size = ImTrunc(size_arg); const ImVec2 size_default((child_flags & ImGuiChildFlags_AutoResizeX) ? 0.0f : size_avail.x, (child_flags & ImGuiChildFlags_AutoResizeY) ? 0.0f : size_avail.y);
if (size.x <= 0.0f) const ImVec2 size = CalcItemSize(size_arg, size_default.x, size_default.y);
size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too many issues)
if (size.y <= 0.0f)
size.y = ImMax(content_avail.y + size.y, 4.0f);
SetNextWindowSize(size); SetNextWindowSize(size);
// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value. // Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
@ -7010,7 +7017,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool nav_request = (flags & ImGuiWindowFlags_NavFlattened) && (g.NavAnyRequest && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav); const bool nav_request = (flags & ImGuiWindowFlags_NavFlattened) && (g.NavAnyRequest && g.NavWindow && g.NavWindow->RootWindowForNav == window->RootWindowForNav);
if (!g.LogEnabled && !nav_request) if (!g.LogEnabled && !nav_request)
if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y) if (window->OuterRectClipped.Min.x >= window->OuterRectClipped.Max.x || window->OuterRectClipped.Min.y >= window->OuterRectClipped.Max.y)
window->HiddenFramesCanSkipItems = 1; {
if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
window->HiddenFramesCannotSkipItems = 1;
else
window->HiddenFramesCanSkipItems = 1;
}
// Hide along with parent or if parent is collapsed // Hide along with parent or if parent is collapsed
if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0)) if (parent_window && (parent_window->Collapsed || parent_window->HiddenFramesCanSkipItems > 0))
@ -7591,10 +7603,14 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags. IM_ASSERT(cond == 0 || ImIsPowerOfTwo(cond)); // Make sure the user doesn't attempt to combine multiple condition flags.
window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing); window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
// Enable auto-fit (not done in BeginChild() path unless appearing or combined with ImGuiChildFlags_AlwaysAutoResize)
if ((window->Flags & ImGuiWindowFlags_ChildWindow) == 0 || window->Appearing || (window->ChildFlags & ImGuiChildFlags_AlwaysAutoResize) != 0)
window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0;
if ((window->Flags & ImGuiWindowFlags_ChildWindow) == 0 || window->Appearing || (window->ChildFlags & ImGuiChildFlags_AlwaysAutoResize) != 0)
window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0;
// Set // Set
ImVec2 old_size = window->SizeFull; ImVec2 old_size = window->SizeFull;
window->AutoFitFramesX = (size.x <= 0.0f) ? 2 : 0;
window->AutoFitFramesY = (size.y <= 0.0f) ? 2 : 0;
if (size.x <= 0.0f) if (size.x <= 0.0f)
window->AutoFitOnlyGrows = false; window->AutoFitOnlyGrows = false;
else else

17
imgui.h
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@ -338,7 +338,12 @@ namespace ImGui
// Child Windows // Child Windows
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). // - Manual sizing (each axis can use a different setting e.g. ImVec2(0.0f, 400.0f)):
// == 0.0f: use remaining parent window size for this axis.
// > 0.0f: use specified size for this axis.
// < 0.0f: right/bottom-align to specified distance from available content boundaries.
// - Specifying ImGuiChildFlags_AutoResizeX or ImGuiChildFlags_AutoResizeY makes the sizing automatic based on child contents.
// Combining both ImGuiChildFlags_AutoResizeX _and_ ImGuiChildFlags_AutoResizeY defeats purpose of a scrolling region and is NOT recommended.
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
// anything to the window. Always call a matching EndChild() for each BeginChild() call, regardless of its return value. // anything to the window. Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
// [Important: due to legacy reason, Begin/End and BeginChild/EndChild are inconsistent with all other functions // [Important: due to legacy reason, Begin/End and BeginChild/EndChild are inconsistent with all other functions
@ -1015,6 +1020,13 @@ enum ImGuiWindowFlags_
// Flags for ImGui::BeginChild() // Flags for ImGui::BeginChild()
// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border'. // (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border'.
// About using AutoResizeX/AutoResizeY flags:
// - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
// - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
// - This allows BeginChild() to return false when not within boundaries (e.g. when scrolling), which is more optimal. BUT it won't update its auto-size while clipped.
// While not perfect, it is a better default behavior as the always-on performance gain is more valuable than the occasional "resizing after becoming visible again" glitch.
// - You may also use ImGuiChildFlags_AlwaysAutoResize to force an update even when child window is not in view.
// HOWEVER PLEASE UNDERSTAND THAT DOING SO WILL PREVENT BeginChild() FROM EVER RETURNING FALSE, disabling benefits of coarse clipping.
enum ImGuiChildFlags_ enum ImGuiChildFlags_
{ {
ImGuiChildFlags_None = 0, ImGuiChildFlags_None = 0,
@ -1022,6 +1034,9 @@ enum ImGuiChildFlags_
ImGuiChildFlags_AlwaysUseWindowPadding = 1 << 1, // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense) ImGuiChildFlags_AlwaysUseWindowPadding = 1 << 1, // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
ImGuiChildFlags_ResizeX = 1 << 2, // Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags) ImGuiChildFlags_ResizeX = 1 << 2, // Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
ImGuiChildFlags_ResizeY = 1 << 3, // Allow resize from bottom border (layout direction). " ImGuiChildFlags_ResizeY = 1 << 3, // Allow resize from bottom border (layout direction). "
ImGuiChildFlags_AutoResizeX = 1 << 4, // Enable auto-resizing width. Read "IMPORTANT: Size measurement" details above.
ImGuiChildFlags_AutoResizeY = 1 << 5, // Enable auto-resizing height. Read "IMPORTANT: Size measurement" details above.
ImGuiChildFlags_AlwaysAutoResize = 1 << 6, // Combined with AutoResizeX/AutoResizeY. Always measure size even when child is hidden, always return true, always disable clipping optimization! NOT RECOMMENDED.
ImGuiChildFlags_FrameStyle = 1 << 7, // Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding. ImGuiChildFlags_FrameStyle = 1 << 7, // Style the child window like a framed item: use FrameBg, FrameRounding, FrameBorderSize, FramePadding instead of ChildBg, ChildRounding, ChildBorderSize, WindowPadding.
}; };

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@ -2779,6 +2779,23 @@ static void ShowDemoWindowLayout()
ImGui::EndChild(); ImGui::EndChild();
} }
// Child 4: auto-resizing height with a limit
ImGui::SeparatorText("Auto-resize with constraints");
{
static int draw_lines = 3;
static int max_height_in_lines = 10;
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::DragInt("Lines Count", &draw_lines, 0.2f);
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
ImGui::DragInt("Max Height (in Lines)", &max_height_in_lines, 0.2f);
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 1), ImVec2(FLT_MAX, ImGui::GetTextLineHeightWithSpacing() * max_height_in_lines));
if (ImGui::BeginChild("ConstrainedChild", ImVec2(-FLT_MIN, 0.0f), ImGuiChildFlags_Border | ImGuiChildFlags_AutoResizeY))
for (int n = 0; n < draw_lines; n++)
ImGui::Text("Line %04d", n);
ImGui::EndChild();
}
ImGui::SeparatorText("Misc/Advanced"); ImGui::SeparatorText("Misc/Advanced");
// Demonstrate a few extra things // Demonstrate a few extra things
@ -6605,6 +6622,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
"Left-click on color square to open color picker,\n" "Left-click on color square to open color picker,\n"
"Right-click to open edit options menu."); "Right-click to open edit options menu.");
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, ImGui::GetTextLineHeightWithSpacing() * 10), ImVec2(FLT_MAX, FLT_MAX));
ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened); ImGui::BeginChild("##colors", ImVec2(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
ImGui::PushItemWidth(ImGui::GetFontSize() * -12); ImGui::PushItemWidth(ImGui::GetFontSize() * -12);
for (int i = 0; i < ImGuiCol_COUNT; i++) for (int i = 0; i < ImGuiCol_COUNT; i++)