Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)

Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
This commit is contained in:
thedmd
2018-05-02 20:42:37 +02:00
committed by ocornut
parent 4a43dcb940
commit 0cdc4a9565
3 changed files with 19 additions and 4 deletions

View File

@ -110,6 +110,7 @@ Other Changes:
- Backends: OpenGL2, Allegro5, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field.
This is an old bug, but due to the way we created drawlists, it never had any visible side-effect before.
The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790)
- Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625) [@thedmd]
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]