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@ -184,7 +184,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- combo: use clipper: make it easier to disable clipper with a single flag.
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- combo: use clipper: make it easier to disable clipper with a single flag.
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- combo: flag for BeginCombo to not return true when unchanged (#1182)
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- combo: flag for BeginCombo to not return true when unchanged (#1182)
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- combo: a way/helper to customize the combo preview (#1658)
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- combo: a way/helper to customize the combo preview (#1658) -> exeperimental BeginComboPreview()
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203)
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- listbox: multiple selection.
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- listbox: multiple selection.
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- listbox: unselect option (#1208)
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- listbox: unselect option (#1208)
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1
imgui.h
1
imgui.h
@ -2463,6 +2463,7 @@ struct ImDrawList
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IMGUI_API void _ResetForNewFrame();
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IMGUI_API void _ResetForNewFrame();
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IMGUI_API void _ClearFreeMemory();
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IMGUI_API void _ClearFreeMemory();
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IMGUI_API void _PopUnusedDrawCmd();
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IMGUI_API void _PopUnusedDrawCmd();
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IMGUI_API void _TryMergeDrawCmds();
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IMGUI_API void _OnChangedClipRect();
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IMGUI_API void _OnChangedClipRect();
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IMGUI_API void _OnChangedTextureID();
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IMGUI_API void _OnChangedTextureID();
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IMGUI_API void _OnChangedVtxOffset();
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IMGUI_API void _OnChangedVtxOffset();
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@ -1026,8 +1026,8 @@ static void ShowDemoWindowWidgets()
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// stored in the object itself, etc.)
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// stored in the object itself, etc.)
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static int item_current_idx = 0; // Here we store our selection data as an index.
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static int item_current_idx = 0; // Here we store our selection data as an index.
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const char* combo_label = items[item_current_idx]; // Label to preview before opening the combo (technically it could be anything)
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const char* combo_preview_value = items[item_current_idx]; // Pass in the preview value visible before opening the combo (it could be anything)
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if (ImGui::BeginCombo("combo 1", combo_label, flags))
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if (ImGui::BeginCombo("combo 1", combo_preview_value, flags))
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{
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{
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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for (int n = 0; n < IM_ARRAYSIZE(items); n++)
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{
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{
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@ -1043,10 +1043,12 @@ static void ShowDemoWindowWidgets()
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}
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}
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// Simplified one-liner Combo() API, using values packed in a single constant string
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// Simplified one-liner Combo() API, using values packed in a single constant string
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// This is a convenience for when the selection set is small and known at compile-time.
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static int item_current_2 = 0;
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static int item_current_2 = 0;
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ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
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ImGui::Combo("combo 2 (one-liner)", &item_current_2, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
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// Simplified one-liner Combo() using an array of const char*
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// Simplified one-liner Combo() using an array of const char*
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// This is not very useful (may obsolete): prefer using BeginCombo()/EndCombo() for full control.
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static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview
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static int item_current_3 = -1; // If the selection isn't within 0..count, Combo won't display a preview
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ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items));
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ImGui::Combo("combo 3 (array)", &item_current_3, items, IM_ARRAYSIZE(items));
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@ -491,6 +491,18 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
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#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
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#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
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#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
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// Try to merge two last draw commands
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void ImDrawList::_TryMergeDrawCmds()
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{
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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ImDrawCmd* prev_cmd = curr_cmd - 1;
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if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
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{
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prev_cmd->ElemCount += curr_cmd->ElemCount;
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CmdBuffer.pop_back();
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}
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}
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// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
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// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
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// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
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// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
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void ImDrawList::_OnChangedClipRect()
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void ImDrawList::_OnChangedClipRect()
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@ -808,6 +808,12 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease
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ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease
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};
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};
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// Extend ImGuiComboFlags_
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enum ImGuiComboFlagsPrivate_
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{
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ImGuiComboFlags_CustomPreview = 1 << 20 // enable BeginComboPreview()
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};
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// Extend ImGuiSliderFlags_
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// Extend ImGuiSliderFlags_
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enum ImGuiSliderFlagsPrivate_
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enum ImGuiSliderFlagsPrivate_
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{
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{
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@ -996,6 +1002,19 @@ struct ImGuiStyleMod
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ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
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ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
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};
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};
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// Storage data for BeginComboPreview()/EndComboPreview()
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struct IMGUI_API ImGuiComboPreviewData
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{
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ImRect PreviewRect;
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ImVec2 BackupCursorPos;
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ImVec2 BackupCursorMaxPos;
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ImVec2 BackupCursorPosPrevLine;
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float BackupPrevLineTextBaseOffset;
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ImGuiLayoutType BackupLayout;
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ImGuiComboPreviewData() { memset(this, 0, sizeof(*this)); }
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};
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// Stacked storage data for BeginGroup()/EndGroup()
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// Stacked storage data for BeginGroup()/EndGroup()
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struct IMGUI_API ImGuiGroupData
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struct IMGUI_API ImGuiGroupData
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{
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{
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@ -1552,6 +1571,7 @@ struct ImGuiContext
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float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips
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float ColorEditLastSat; // Backup of last Saturation associated to LastColor[3], so we can restore Saturation in lossy RGB<>HSV round trips
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float ColorEditLastColor[3];
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float ColorEditLastColor[3];
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ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
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ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
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ImGuiComboPreviewData ComboPreviewData;
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float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
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float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
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bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
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bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
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bool DragCurrentAccumDirty;
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bool DragCurrentAccumDirty;
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@ -2416,6 +2436,8 @@ namespace ImGui
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// Combos
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// Combos
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IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags);
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IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags);
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IMGUI_API bool BeginComboPreview();
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IMGUI_API void EndComboPreview();
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// Gamepad/Keyboard Navigation
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// Gamepad/Keyboard Navigation
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IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
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IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
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@ -1541,6 +1541,8 @@ void ImGui::ShrinkWidths(ImGuiShrinkWidthItem* items, int count, float width_exc
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// - BeginCombo()
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// - BeginCombo()
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// - BeginComboPopup() [Internal]
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// - BeginComboPopup() [Internal]
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// - EndCombo()
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// - EndCombo()
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// - BeginComboPreview() [Internal]
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// - EndComboPreview() [Internal]
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// - Combo()
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// - Combo()
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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@ -1602,6 +1604,14 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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}
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}
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RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding);
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RenderFrameBorder(bb.Min, bb.Max, style.FrameRounding);
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// Custom preview
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if (flags & ImGuiComboFlags_CustomPreview)
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{
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g.ComboPreviewData.PreviewRect = ImRect(bb.Min.x, bb.Min.y, value_x2, bb.Max.y);
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IM_ASSERT(preview_value == NULL || preview_value[0] == 0);
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preview_value = NULL;
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}
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// Render preview and label
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// Render preview and label
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if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
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if (preview_value != NULL && !(flags & ImGuiComboFlags_NoPreview))
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{
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{
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@ -1683,6 +1693,57 @@ void ImGui::EndCombo()
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EndPopup();
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EndPopup();
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}
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}
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// Call directly after the BeginCombo/EndCombo block. The preview is designed to only host non-interactive elements
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// (Experimental, see GitHub issues: #1658, #4168)
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bool ImGui::BeginComboPreview()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiComboPreviewData* preview_data = &g.ComboPreviewData;
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if (window->SkipItems || !window->ClipRect.Overlaps(window->DC.LastItemRect)) // FIXME: Because we don't have a ImGuiItemStatusFlags_Visible flag to test last ItemAdd() result
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return false;
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IM_ASSERT(window->DC.LastItemRect.Min.x == preview_data->PreviewRect.Min.x && window->DC.LastItemRect.Min.y == preview_data->PreviewRect.Min.y); // Didn't call after BeginCombo/EndCombo block or forgot to pass ImGuiComboFlags_CustomPreview flag?
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if (!window->ClipRect.Contains(preview_data->PreviewRect)) // Narrower test (optional)
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return false;
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// FIXME: This could be contained in a PushWorkRect() api
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preview_data->BackupCursorPos = window->DC.CursorPos;
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preview_data->BackupCursorMaxPos = window->DC.CursorMaxPos;
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preview_data->BackupCursorPosPrevLine = window->DC.CursorPosPrevLine;
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preview_data->BackupPrevLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
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preview_data->BackupLayout = window->DC.LayoutType;
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window->DC.CursorPos = preview_data->PreviewRect.Min + g.Style.FramePadding;
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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PushClipRect(preview_data->PreviewRect.Min, preview_data->PreviewRect.Max, true);
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return true;
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}
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void ImGui::EndComboPreview()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiComboPreviewData* preview_data = &g.ComboPreviewData;
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// FIXME: Using CursorMaxPos approximation instead of correct AABB which we will store in ImDrawCmd in the future
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ImDrawList* draw_list = window->DrawList;
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if (window->DC.CursorMaxPos.x < preview_data->PreviewRect.Max.x && window->DC.CursorMaxPos.y < preview_data->PreviewRect.Max.y)
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if (draw_list->CmdBuffer.Size > 1) // Unlikely case that the PushClipRect() didn't create a command
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{
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draw_list->_CmdHeader.ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ClipRect = draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 2].ClipRect;
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draw_list->_TryMergeDrawCmds();
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}
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PopClipRect();
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window->DC.CursorPos = preview_data->BackupCursorPos;
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window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, preview_data->BackupCursorMaxPos);
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window->DC.CursorPosPrevLine = preview_data->BackupCursorPosPrevLine;
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window->DC.PrevLineTextBaseOffset = preview_data->BackupPrevLineTextBaseOffset;
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window->DC.LayoutType = preview_data->BackupLayout;
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preview_data->PreviewRect = ImRect();
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}
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// Getter for the old Combo() API: const char*[]
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// Getter for the old Combo() API: const char*[]
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static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
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static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
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{
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{
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