diff --git a/imgui.cpp b/imgui.cpp index 7e3412f6..59a34b67 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1911,10 +1911,11 @@ static float NavScoreItemDistInterval(float a0, float a1, float b0, float b1) // Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057 // FIXME-NAVIGATION: Pretty rough. // FIXME-NAVIGATION: May want to handle the degenerate case that we have commented out. -static bool NavScoreItem(const ImRect& cand) +static bool NavScoreItem(ImRect cand) { ImGuiContext& g = *GImGui; const ImRect& curr = g.NavScoringRectScreen; // Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having lots of items with varied width) + cand.Clip(g.CurrentWindow->ClipRect); // Compute distance between boxes // FIXME-NAVIGATION: Introducing various biases toward typical imgui uses cases, but we don't have any rigorous proof of their effect now. @@ -1960,7 +1961,9 @@ static bool NavScoreItem(const ImRect& cand) if (ImGui::IsMouseHoveringRect(cand.Min, cand.Max)) { char buf[128]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "db (%.0f,%.0f->%.1f) dc (%.0f,%.0f->%.1f) da (%.0f,%.0f->%.1f) quad %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[quadrant]); + ImFormatString(buf, IM_ARRAYSIZE(buf), "db (%.0f,%.0f->%.5f) dc (%.0f,%.0f->%.5f) da (%.0f,%.0f->%.5f) quad %c", dbx, dby, dist_box, dcx, dcy, dist_center, dax, day, dist_axial, "WENS"[quadrant]); + g.OverlayDrawList.AddRect(cand.Min, cand.Max, IM_COL32(255,255,0,200)); + g.OverlayDrawList.AddRectFilled(cand.Max-ImVec2(4,4), cand.Max+ImGui::CalcTextSize(buf)+ImVec2(4,4), IM_COL32(40,0,0,150)); g.OverlayDrawList.AddText(cand.Max, ~0U, buf); } #endif @@ -2052,7 +2055,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar { //if (!g.NavMoveRequest) g.NavMoveDir = ImGuiNavDir_E; // [DEBUG] Removing if (g.NavMoveRequest) above allows debug scoring of all visible items. const ImRect& nav_bb = nav_bb_arg ? *nav_bb_arg : bb; - if (NavScoreItem(nav_bb)) + if (NavScoreItem(nav_bb)) //if (g.NavMoveRequest) // [DEBUG] { g.NavMoveResultBestId = *id; g.NavMoveResultBestRefRectRel = ImRect(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos);