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Drag and Drop: Added ImGuiDragDropFlags_SourceExtern to facilitate interfacing with WM_DROPFILES (#143)
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parent
6effcf21d6
commit
0c6e260f73
43
imgui.cpp
43
imgui.cpp
@ -11220,11 +11220,19 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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bool source_drag_active = false;
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ImGuiID source_id = 0;
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ImGuiID source_parent_id = 0;
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if (!(flags & ImGuiDragDropFlags_SourceExtern))
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{
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source_id = window->DC.LastItemId;
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if (source_id != 0 && g.ActiveId != source_id) // Early out for most common case
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return false;
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if (g.IO.MouseDown[mouse_button] == false)
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return false;
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ImGuiID id = window->DC.LastItemId;
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if (id == 0)
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if (source_id == 0)
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{
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// If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to:
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// A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag, C) Swallow your programmer pride.
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@ -11241,29 +11249,38 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
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bool is_hovered = window->DC.LastItemRectHoveredRect;
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if (!is_hovered && (g.ActiveId == 0 || g.ActiveIdWindow != window))
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return false;
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id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
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source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
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if (is_hovered)
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SetHoveredID(id);
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SetHoveredID(source_id);
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if (is_hovered && g.IO.MouseClicked[mouse_button])
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{
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SetActiveID(id, window);
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SetActiveID(source_id, window);
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FocusWindow(window);
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}
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if (g.ActiveId == id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
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if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
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g.ActiveIdAllowOverlap = is_hovered;
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}
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if (g.ActiveId != id)
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if (g.ActiveId != source_id)
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return false;
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source_parent_id = window->IDStack.back();
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source_drag_active = IsMouseDragging(mouse_button);
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}
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else
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{
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window = NULL;
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source_id = ImHash("#SourceExtern", 0);
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source_drag_active = true;
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}
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if (IsMouseDragging(mouse_button))
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if (source_drag_active)
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{
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if (!g.DragDropActive)
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{
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IM_ASSERT(id != 0);
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IM_ASSERT(source_id != 0);
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ClearDragDrop();
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ImGuiPayload& payload = g.DragDropPayload;
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payload.SourceId = id;
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payload.SourceParentId = window->IDStack.back();
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payload.SourceId = source_id;
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payload.SourceParentId = source_parent_id;
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g.DragDropActive = true;
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g.DragDropSourceFlags = flags;
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g.DragDropMouseButton = mouse_button;
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@ -11279,7 +11296,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
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BeginTooltipEx(ImGuiWindowFlags_NoInputs);
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}
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if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover))
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if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
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window->DC.LastItemRectHoveredRect = false;
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return true;
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@ -11434,7 +11451,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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}
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g.DragDropAcceptFrameCount = g.FrameCount;
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payload.Delivery = was_accepted_previously && IsMouseReleased(g.DragDropMouseButton);
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payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting os window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
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if (!payload.Delivery && !(flags & ImGuiDragDropFlags_AcceptBeforeDelivery))
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return NULL;
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1
imgui.h
1
imgui.h
@ -643,6 +643,7 @@ enum ImGuiDragDropFlags_
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ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return true, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item.
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ImGuiDragDropFlags_SourceNoHoldToOpenOthers = 1 << 2, // Disable the behavior that allows to open tree nodes and collapsing header by holding over them while dragging a source item.
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ImGuiDragDropFlags_SourceAllowNullID = 1 << 3, // Allow items such as Text(), Image() that have no unique identifier to be used as drag source, by manufacturing a temporary identifier based on their window-relative position. This is extremely unusual within the dear imgui ecosystem and so we made it explicit.
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ImGuiDragDropFlags_SourceExtern = 1 << 4, // External source (from outside of imgui), won't attempt to read current item/window info. Will always return true. Only one Extern source can be active simultaneously.
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// AcceptDragDropPayload() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() will returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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