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Internals: Add a way to request window to not process any interactions for specified number of frames.
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@ -134,7 +134,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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break;
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}
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#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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return true;
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}
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@ -148,7 +148,7 @@ void ImGui_ImplWin32_Shutdown()
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g_XInputGetCapabilities = NULL;
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g_XInputGetState = NULL;
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#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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g_hWnd = NULL;
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g_Time = 0;
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g_TicksPerSecond = 0;
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