mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Internals: Added ImPool helper data structure (used by testing system, and already in docking branch)
This commit is contained in:
parent
d27ffefbd4
commit
0c4dee083c
@ -213,6 +213,30 @@ static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a)
|
|||||||
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||||
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||||
|
|
||||||
|
// Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
|
||||||
|
// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
|
||||||
|
typedef int ImPoolIdx;
|
||||||
|
template<typename T>
|
||||||
|
struct IMGUI_API ImPool
|
||||||
|
{
|
||||||
|
ImVector<T> Data; // Contiguous data
|
||||||
|
ImGuiStorage Map; // ID->Index
|
||||||
|
ImPoolIdx FreeIdx; // Next free idx to use
|
||||||
|
|
||||||
|
ImPool() { FreeIdx = 0; }
|
||||||
|
~ImPool() { Clear(); }
|
||||||
|
T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
|
||||||
|
T* GetByIndex(ImPoolIdx n) { return &Data[n]; }
|
||||||
|
ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
|
||||||
|
T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
|
||||||
|
void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
|
||||||
|
T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
|
||||||
|
void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
|
||||||
|
void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
|
||||||
|
void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); }
|
||||||
|
int GetSize() const { return Data.Size; }
|
||||||
|
};
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// Types
|
// Types
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user