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Tables: Double-clicking on fixed column to resize. Extracted code BeginTableEx().
# Conflicts: # imgui_internal.h
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@ -2181,6 +2181,8 @@ namespace ImGui
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//IMGUI_API int GetTableColumnNo();
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//IMGUI_API int GetTableColumnNo();
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//IMGUI_API bool SetTableColumnNo(int column_n);
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//IMGUI_API bool SetTableColumnNo(int column_n);
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//IMGUI_API int GetTableLineNo();
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//IMGUI_API int GetTableLineNo();
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IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void TableBeginInitVisibility(ImGuiTable* table);
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IMGUI_API void TableBeginInitVisibility(ImGuiTable* table);
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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IMGUI_API void TableUpdateDrawChannels(ImGuiTable* table);
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IMGUI_API void TableUpdateLayout(ImGuiTable* table);
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IMGUI_API void TableUpdateLayout(ImGuiTable* table);
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@ -145,13 +145,18 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags)
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// FIXME-TABLE: Replace enlarge vs fixed width by a flag.
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// FIXME-TABLE: Replace enlarge vs fixed width by a flag.
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// Even if not really useful, we allow 'inner_scroll_width < outer_size.x' for consistency and to facilitate understanding of what the value does.
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// Even if not really useful, we allow 'inner_scroll_width < outer_size.x' for consistency and to facilitate understanding of what the value does.
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bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
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bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
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{
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ImGuiID id = GetID(str_id);
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return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
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}
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bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* outer_window = GetCurrentWindow();
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ImGuiWindow* outer_window = GetCurrentWindow();
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IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS && "Only 0..63 columns allowed!");
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IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS && "Only 0..63 columns allowed!");
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if (flags & ImGuiTableFlags_ScrollX)
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if (flags & ImGuiTableFlags_ScrollX)
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IM_ASSERT(inner_width >= 0.0f);
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IM_ASSERT(inner_width >= 0.0f);
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ImGuiID id = GetID(str_id);
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const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
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const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
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const ImVec2 avail_size = GetContentRegionAvail();
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const ImVec2 avail_size = GetContentRegionAvail();
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@ -209,7 +214,7 @@ bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags
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// Create scrolling region (without border = zero window padding)
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// Create scrolling region (without border = zero window padding)
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ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
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ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
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BeginChildEx(str_id, instance_id, table->OuterRect.GetSize(), false, child_flags);
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BeginChildEx(name, instance_id, table->OuterRect.GetSize(), false, child_flags);
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table->InnerWindow = g.CurrentWindow;
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table->InnerWindow = g.CurrentWindow;
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table->WorkRect = table->InnerWindow->WorkRect;
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table->WorkRect = table->InnerWindow->WorkRect;
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table->OuterRect = table->InnerWindow->Rect();
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table->OuterRect = table->InnerWindow->Rect();
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@ -810,7 +815,14 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
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KeepAliveID(column_id);
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KeepAliveID(column_id);
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bool hovered = false, held = false;
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bool hovered = false, held = false;
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ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
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bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick);
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if (pressed && IsMouseDoubleClicked(0) && !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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{
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// FIXME-TABLE: Double-clicking on column edge could auto-fit weighted column?
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TableSetColumnAutofit(table, column_n);
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ClearActiveID();
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held = hovered = false;
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}
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if (held)
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if (held)
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{
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{
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table->ResizedColumn = (ImS8)column_n;
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table->ResizedColumn = (ImS8)column_n;
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