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ImFontAtlas: Shuffling some code inside Build() to make upcoming diffs less confusing (nb: we might break compat with forks of Build() like #618)
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TODO.txt
1
TODO.txt
@ -24,6 +24,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd.
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- window: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- window: expose contents size. (#1045)
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- window: GetWindowSize() returns (0,0) when not calculated? (#1045)
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!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet.
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- scrolling/clipping: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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@ -1034,7 +1034,7 @@ void ImDrawData::ScaleClipRects(const ImVec2& scale)
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}
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//-----------------------------------------------------------------------------
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// ImFontAtlas
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// ImFontConfig
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//-----------------------------------------------------------------------------
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ImFontConfig::ImFontConfig()
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@ -1055,6 +1055,10 @@ ImFontConfig::ImFontConfig()
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memset(Name, 0, sizeof(Name));
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}
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//-----------------------------------------------------------------------------
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// ImFontAtlas
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//-----------------------------------------------------------------------------
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ImFontAtlas::ImFontAtlas()
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{
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TexID = NULL;
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@ -1282,40 +1286,19 @@ bool ImFontAtlas::Build()
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TexUvWhitePixel = ImVec2(0, 0);
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ClearTexData();
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struct ImFontTempBuildData
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{
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stbtt_fontinfo FontInfo;
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stbrp_rect* Rects;
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stbtt_pack_range* Ranges;
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int RangesCount;
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};
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ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData));
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// Initialize font information early (so we can error without any cleanup) + count glyphs
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// Count glyphs/ranges
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int total_glyph_count = 0;
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int total_glyph_range_count = 0;
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for (int input_i = 0; input_i < ConfigData.Size; input_i++)
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{
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ImFontConfig& cfg = ConfigData[input_i];
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ImFontTempBuildData& tmp = tmp_array[input_i];
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IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this));
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const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
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IM_ASSERT(font_offset >= 0);
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if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
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return false;
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// Count glyphs
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if (!cfg.GlyphRanges)
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cfg.GlyphRanges = GetGlyphRangesDefault();
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for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
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{
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for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_glyph_range_count++)
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total_glyph_count += (in_range[1] - in_range[0]) + 1;
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total_glyph_range_count++;
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}
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}
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// Start packing. We need a known width for the skyline algorithm. Using a cheap heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
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// Start packing. We need a known width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
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// After packing is done, width shouldn't matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
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TexWidth = (TexDesiredWidth > 0) ? TexDesiredWidth : (total_glyph_count > 4000) ? 4096 : (total_glyph_count > 2000) ? 2048 : (total_glyph_count > 1000) ? 1024 : 512;
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TexHeight = 0;
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@ -1332,6 +1315,26 @@ bool ImFontAtlas::Build()
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if (extra_rects[i].was_packed)
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TexHeight = ImMax(TexHeight, extra_rects[i].y + extra_rects[i].h);
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// Initialize font information (so we can error without any cleanup)
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struct ImFontTempBuildData
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{
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stbtt_fontinfo FontInfo;
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stbrp_rect* Rects;
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stbtt_pack_range* Ranges;
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int RangesCount;
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};
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ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)ConfigData.Size * sizeof(ImFontTempBuildData));
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for (int input_i = 0; input_i < ConfigData.Size; input_i++)
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{
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ImFontConfig& cfg = ConfigData[input_i];
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ImFontTempBuildData& tmp = tmp_array[input_i];
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IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == this));
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const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
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IM_ASSERT(font_offset >= 0);
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if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
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return false;
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}
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// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
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int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
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stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
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@ -1350,11 +1353,8 @@ bool ImFontAtlas::Build()
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// Setup ranges
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int glyph_count = 0;
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int glyph_ranges_count = 0;
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for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
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{
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for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, glyph_ranges_count++)
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glyph_count += (in_range[1] - in_range[0]) + 1;
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glyph_ranges_count++;
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}
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tmp.Ranges = buf_ranges + buf_ranges_n;
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tmp.RangesCount = glyph_ranges_count;
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buf_ranges_n += glyph_ranges_count;
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@ -1392,7 +1392,7 @@ bool ImFontAtlas::Build()
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spc.pixels = TexPixelsAlpha8;
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spc.height = TexHeight;
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// Second pass: render characters
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// Second pass: render font characters
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for (int input_i = 0; input_i < ConfigData.Size; input_i++)
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{
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ImFontConfig& cfg = ConfigData[input_i];
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