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Internal: Refactor: Moved RenderArrow, RenderBullet, RenderCheckMark to imgui_draw.cpp, changed RenderCheckMark to avoid using ImGui context
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@ -16,7 +16,7 @@ Index of this file:
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// [SECTION] ImFontAtlas glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] Internal Render Helpers
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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@ -3161,13 +3161,70 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Internal Render Helpers
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// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
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// [SECTION] ImGui Internal Render Helpers
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//-----------------------------------------------------------------------------
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// Vaguely redesigned to stop accessing ImGui global state:
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// - RenderArrow()
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// - RenderBullet()
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// - RenderCheckMark()
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// - RenderMouseCursor()
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// - RenderArrowPointingAt()
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// - RenderRectFilledRangeH()
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//-----------------------------------------------------------------------------
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// Function in need of a redesign (legacy mess)
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//-----------------------------------------------------------------------------
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// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
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void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
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{
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const float h = draw_list->_Data->FontSize * 1.00f;
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float r = h * 0.40f * scale;
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ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
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ImVec2 a, b, c;
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switch (dir)
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{
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case ImGuiDir_Up:
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case ImGuiDir_Down:
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if (dir == ImGuiDir_Up) r = -r;
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a = ImVec2(+0.000f, +0.750f) * r;
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b = ImVec2(-0.866f, -0.750f) * r;
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c = ImVec2(+0.866f, -0.750f) * r;
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break;
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case ImGuiDir_Left:
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case ImGuiDir_Right:
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if (dir == ImGuiDir_Left) r = -r;
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a = ImVec2(+0.750f, +0.000f) * r;
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b = ImVec2(-0.750f, +0.866f) * r;
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c = ImVec2(-0.750f, -0.866f) * r;
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break;
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case ImGuiDir_None:
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case ImGuiDir_COUNT:
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IM_ASSERT(0);
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break;
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}
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draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
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}
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void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
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{
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draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
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}
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void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
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{
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float thickness = ImMax(sz / 5.0f, 1.0f);
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sz -= thickness * 0.5f;
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pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
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float third = sz / 3.0f;
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float bx = pos.x + third;
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float by = pos.y + sz - third * 0.5f;
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draw_list->PathLineTo(ImVec2(bx - third, by - third));
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draw_list->PathLineTo(ImVec2(bx, by));
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draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
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draw_list->PathStroke(col, false, thickness);
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}
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void ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow)
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{
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