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Merge branch 'master' into viewport
# Conflicts: # imgui.cpp # imgui.h # imgui_internal.h
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commit
0b1d6a0d52
@ -60,6 +60,7 @@ Other Changes:
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- Demo: Fixed Overlay: Added a context menu item to enable freely moving the window.
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- Examples: Allegro 5: Added support for 32-bit indices setup via defining ImDrawIdx, to avoid an unnecessary conversion (Allegro 5 doesn't support 16-bit indices).
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- Examples: Allegro 5: Renamed bindings from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
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- Various minor fixes, tweaks, refactoring, comments.
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-----------------------------------------------------------------------
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19
imgui.cpp
19
imgui.cpp
@ -752,6 +752,7 @@ static void NavUpdateWindowing();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void UpdateMovingWindow();
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static void UpdateMouseInputs();
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
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@ -1761,7 +1762,10 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
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int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass.
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if (len <= 0)
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{
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va_end(args_copy);
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return;
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}
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const int write_off = Buf.Size;
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const int needed_sz = write_off + len;
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@ -1773,6 +1777,7 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
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Buf.resize(needed_sz);
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ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy);
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va_end(args_copy);
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}
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void ImGuiTextBuffer::appendf(const char* fmt, ...)
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@ -3671,12 +3676,12 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
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}
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}
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static void NewFrameUpdateMouseInputs()
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static void ImGui::UpdateMouseInputs()
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{
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ImGuiContext& g = *GImGui;
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// If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta
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if (ImGui::IsMousePosValid(&g.IO.MousePos) && ImGui::IsMousePosValid(&g.IO.MousePosPrev) && g.MouseRefViewport == g.MouseRefPrevViewport)
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if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev) && g.MouseRefViewport == g.MouseRefPrevViewport)
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g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
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else
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g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
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@ -3910,7 +3915,7 @@ void ImGui::NewFrame()
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NavUpdate();
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// Update mouse input state
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NewFrameUpdateMouseInputs();
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UpdateMouseInputs();
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// Calculate frame-rate for the user, as a purely luxurious feature
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g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx];
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@ -14056,10 +14061,6 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
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#endif
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//-----------------------------------------------------------------------------
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// HELP
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//-----------------------------------------------------------------------------
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static void ScaleWindow(ImGuiWindow* window, float scale)
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{
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ImVec2 origin = window->Viewport->Pos;
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@ -14085,6 +14086,10 @@ void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
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}
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}
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//-----------------------------------------------------------------------------
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// HELP, METRICS
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//-----------------------------------------------------------------------------
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static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb)
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{
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ImGuiContext& g = *GImGui;
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@ -323,7 +323,6 @@ struct IMGUI_API ImRect
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
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void Translate(float dx, float dy) { Min.x += dx; Min.y += dy; Max.x += dx; Max.y += dy; }
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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@ -984,10 +983,9 @@ struct IMGUI_API ImGuiWindow
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int AutoFitChildAxises;
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ImGuiDir AutoPosLastDirection;
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int HiddenFrames;
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ImGuiCond SetWindowPosAllowFlags; // store accepted condition flags for SetNextWindowPos() use.
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ImGuiCond SetWindowSizeAllowFlags; // store accepted condition flags for SetNextWindowSize() use.
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ImGuiCond SetWindowCollapsedAllowFlags; // store accepted condition flags for SetNextWindowCollapsed() use.
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ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
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ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
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ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
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ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
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ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
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@ -1003,6 +1001,7 @@ struct IMGUI_API ImGuiWindow
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ImVector<ImGuiColumnsSet> ColumnsStorage;
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float FontWindowScale; // User scale multiplier per-window
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float FontDpiScale;
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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ImDrawList DrawListInst;
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
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