Merge branch 'master' into viewport

# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
This commit is contained in:
omar
2018-04-25 18:13:23 +02:00
3 changed files with 18 additions and 13 deletions

View File

@ -752,6 +752,7 @@ static void NavUpdateWindowing();
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
static void UpdateMovingWindow();
static void UpdateMouseInputs();
static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
@ -1761,7 +1762,10 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
int len = ImFormatStringV(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass.
if (len <= 0)
{
va_end(args_copy);
return;
}
const int write_off = Buf.Size;
const int needed_sz = write_off + len;
@ -1773,6 +1777,7 @@ void ImGuiTextBuffer::appendfv(const char* fmt, va_list args)
Buf.resize(needed_sz);
ImFormatStringV(&Buf[write_off - 1], (size_t)len + 1, fmt, args_copy);
va_end(args_copy);
}
void ImGuiTextBuffer::appendf(const char* fmt, ...)
@ -3671,12 +3676,12 @@ void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* render
}
}
static void NewFrameUpdateMouseInputs()
static void ImGui::UpdateMouseInputs()
{
ImGuiContext& g = *GImGui;
// If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta
if (ImGui::IsMousePosValid(&g.IO.MousePos) && ImGui::IsMousePosValid(&g.IO.MousePosPrev) && g.MouseRefViewport == g.MouseRefPrevViewport)
if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev) && g.MouseRefViewport == g.MouseRefPrevViewport)
g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
else
g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
@ -3910,7 +3915,7 @@ void ImGui::NewFrame()
NavUpdate();
// Update mouse input state
NewFrameUpdateMouseInputs();
UpdateMouseInputs();
// Calculate frame-rate for the user, as a purely luxurious feature
g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx];
@ -5814,7 +5819,7 @@ enum ImGuiPopupPositionPolicy
ImGuiPopupPositionPolicy_Default,
ImGuiPopupPositionPolicy_ComboBox
};
// r_avoid = the rectangle to avoid (e.g. for tooltip it is a rectangle around the mouse cursor which we want to avoid. for popups it's a small point around the cursor.)
// r_outer = the visible area rectangle, minus safe area padding. If our popup size won't fit because of safe area padding we ignore it.
// (r_outer is usually equivalent to the viewport rectangle minus padding, but when multi-viewports are enabled and monitor
@ -14056,10 +14061,6 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
#endif
//-----------------------------------------------------------------------------
// HELP
//-----------------------------------------------------------------------------
static void ScaleWindow(ImGuiWindow* window, float scale)
{
ImVec2 origin = window->Viewport->Pos;
@ -14085,6 +14086,10 @@ void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
}
}
//-----------------------------------------------------------------------------
// HELP, METRICS
//-----------------------------------------------------------------------------
static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb)
{
ImGuiContext& g = *GImGui;