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Fixed some typos in comments
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parent
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31
imgui.cpp
31
imgui.cpp
@ -72,7 +72,7 @@
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io.DeltaTime = 1.0f/60.0f;
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io.IniFilename = "imgui.ini";
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// Application mainloop
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// Application main loop
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while (true)
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{
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// 1/ get low-level input
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@ -170,37 +170,37 @@
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- combo: turn child handling code into popup helper
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- list selection, concept of a selectable "block" (that can be multiple widgets)
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- menubar, menus
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- plot: make it easier for user to draw into the graph (e.g: draw basis, highlight certain pointsm, 2d plots, multiple plots)
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- plot: make it easier for user to draw into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots)
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- plot: "smooth" automatic scale, user give an input 0.0(full user scale) 1.0(full derived from value)
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- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
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- file selection widget -> build the tool in our codebase to improve model-dialog idioms (may or not lead to ImGui changes)
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- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
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- slider: initial absolute click is unprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
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- text edit: centered text for slider or input text to it matches typical positionning.
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- slider: initial absolute click is imprecise. change to relative movement slider? hide mouse cursor, allow more precise input using less screen-space.
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- text edit: centered text for slider or input text to it matches typical positioning.
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- text edit: flag to disable live update of the user buffer.
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- text edit: field resize behaviour - field could stretch when being edited? hover tooltip shows more text?
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- text edit: field resize behavior - field could stretch when being edited? hover tooltip shows more text?
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- text edit: pasting text into a number box should filter the characters the same way direct input does
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistant data (bool,int,float) in .ini file
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- settings: api for per-tool simple persistent data (bool,int,float) in .ini file
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- log: be able to right-click and log a window or tree-node into tty/file/clipboard?
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- filters: set a current filter that tree node can automatically query to hide themselves
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
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- keyboard: full keyboard navigation and focus.
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- input: reowrk IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support trackpad style scrolling & slider edit.
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support track pad style scrolling & slider edit.
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- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
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- misc: not thread-safe
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- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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- style editor: add a button to output C code.
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- optimisation/render: use indexed rendering
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- optimisation/render: move clip-rect to vertex data? would allow merging all commands
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- optimisation/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimisation/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
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- optimisation: turn some the various stack vectors into statically-sized arrays
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- optimisation: better clipping for multi-component widgets
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- optimisation: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)
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- optimization/render: use indexed rendering
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- optimization/render: move clip-rect to vertex data? would allow merging all commands
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- optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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- optimization/render: font exported by bmfont is not tight fit on vertical axis, incur unneeded pixel-shading cost.
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- optimization: turn some the various stack vectors into statically-sized arrays
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- optimization: better clipping for multi-component widgets
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- optimization: specialize for height based clipping first (assume widgets never go up + height tests before width tests?)
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*/
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#include "imgui.h"
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@ -2001,6 +2001,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
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}
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else
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{
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// Normal windows store settings in .ini file
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ImGuiIniData* settings = FindWindowSettings(name);
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if (settings && ImLength(settings->Size) > 0.0f && !(flags & ImGuiWindowFlags_NoResize))// && ImLengthsize) == 0.0f)
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size = settings->Size;
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