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ImDrawList: Simplified code and added check to avoid mis-recycling a callback command.
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@ -176,8 +176,8 @@ void ImDrawList::UpdateClipRect()
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// Try to merge with previous command if it matches, else use current command
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? &CmdBuffer.Data[CmdBuffer.Size-2] : NULL;
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId())
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if (prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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CmdBuffer.pop_back();
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else
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else
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curr_cmd->ClipRect = curr_clip_rect;
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curr_cmd->ClipRect = curr_clip_rect;
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@ -195,8 +195,8 @@ void ImDrawList::UpdateTextureID()
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}
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}
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// Try to merge with previous command if it matches, else use current command
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// Try to merge with previous command if it matches, else use current command
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? &CmdBuffer.Data[CmdBuffer.Size-2] : NULL;
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ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
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if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0)
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if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
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CmdBuffer.pop_back();
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CmdBuffer.pop_back();
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else
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else
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curr_cmd->TextureId = curr_texture_id;
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curr_cmd->TextureId = curr_texture_id;
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