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Columns: First first column appearing wider than others (#1266)
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@ -9416,7 +9416,7 @@ float ImGui::GetColumnOffset(int column_index)
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IM_ASSERT(column_index < window->DC.ColumnsData.Size);
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IM_ASSERT(column_index < window->DC.ColumnsData.Size);
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const float t = window->DC.ColumnsData[column_index].OffsetNorm;
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const float t = window->DC.ColumnsData[column_index].OffsetNorm;
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const float x_offset = window->DC.ColumnsMinX + t * (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
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const float x_offset = ImLerp(window->DC.ColumnsMinX, window->DC.ColumnsMaxX, t);
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return (float)(int)x_offset;
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return (float)(int)x_offset;
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}
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}
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@ -9518,7 +9518,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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window->DC.ColumnsShowBorders = border;
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window->DC.ColumnsShowBorders = border;
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const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : window->Size.x;
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const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : window->Size.x;
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window->DC.ColumnsMinX = window->DC.IndentX; // Lock our horizontal range
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window->DC.ColumnsMinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
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window->DC.ColumnsMaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
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window->DC.ColumnsMaxX = content_region_width - window->Scroll.x - ((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
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window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
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window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
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window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
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