From 0a982027140c01121cf214c18efcd4f5444d364e Mon Sep 17 00:00:00 2001 From: omar Date: Fri, 12 Jan 2018 19:13:15 +0100 Subject: [PATCH] Nav: Standardized FIXME-NAV marker. --- imgui.cpp | 12 ++++++------ imgui_internal.h | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 9746251d..f09ff856 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2,7 +2,7 @@ // (main code and documentation) // ** EXPERIMENTAL GAMEPAD/KEYBOARD NAVIGATION BRANCH -// ** Grep for FIXME-NAVIGATION +// ** Grep for FIXME-NAV // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. @@ -2153,7 +2153,7 @@ static bool NavScoreItem(ImRect cand) } // Compute distance between boxes - // FIXME-NAVIGATION: Introducing biases for vertical navigation, needs to be removed. + // FIXME-NAV: Introducing biases for vertical navigation, needs to be removed. float dbx = NavScoreItemDistInterval(cand.Min.x, cand.Max.x, curr.Min.x, curr.Max.x); float dby = NavScoreItemDistInterval(ImLerp(cand.Min.y, cand.Max.y, 0.2f), ImLerp(cand.Min.y, cand.Max.y, 0.8f), ImLerp(curr.Min.y, curr.Max.y, 0.2f), ImLerp(curr.Min.y, curr.Max.y, 0.8f)); // Scale down on Y to keep using box-distance for vertically touching items if (dby != 0.0f && dbx != 0.0f) @@ -2654,7 +2654,7 @@ enum ImGuiNavReadMode ImGuiNavReadMode_RepeatFast }; -// FIXME-NAVIGATION: Expose navigation repeat delay/rate +// FIXME-NAV: Expose navigation repeat delay/rate static float GetNavInputAmount(ImGuiNavInput n, ImGuiNavReadMode mode) { ImGuiContext& g = *GImGui; @@ -5320,7 +5320,7 @@ static void ImGui::UpdateManualResize(ImGuiWindow* window, const ImVec2& size_au resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive); if (nav_resize_delta.x != 0.0f || nav_resize_delta.y != 0.0f) { - // FIXME-NAVIGATION: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. + // FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck. g.NavWindowingToggleLayer = false; size_target = CalcSizeAfterConstraint(window, window->SizeFull + nav_resize_delta); } @@ -7278,7 +7278,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool // PressedOnClick | | .. // PressedOnRelease | | .. (NOT on release) // PressedOnDoubleClick | | .. - // FIXME-NAVIGATION: We don't honor those different behaviors. + // FIXME-NAV: We don't honor those different behaviors. if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0]) { SetActiveID(id, window); @@ -8375,7 +8375,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v } if (IsNavInputDown(ImGuiNavInput_PadTweakFast)) delta *= 10.0f; - clicked_t = ImSaturate(clicked_t + delta); // FIXME-NAVIGATION: todo: cancel adjustment if current value already past edge and we are moving in edge direction, to avoid clamping value to edge. + clicked_t = ImSaturate(clicked_t + delta); // FIXME-NAV: todo: cancel adjustment if current value already past edge and we are moving in edge direction, to avoid clamping value to edge. set_new_value = true; } } diff --git a/imgui_internal.h b/imgui_internal.h index 816c56ac..17e26481 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -912,7 +912,7 @@ struct IMGUI_API ImGuiWindow ImGuiWindow* RootNavWindow; // Generally point to ourself. If we are a child window with the ImGuiWindowFlags_NavFlattenedChild flag, point to parent. Used to display TitleBgActive color and for selecting which window to use for NavWindowing. // Navigation / Focus - // FIXME-NAVIGATION: Merge all this with the new Nav system, at least the request variables should be moved to ImGuiContext + // FIXME-NAV: Merge all this with the new Nav system, at least the request variables should be moved to ImGuiContext int FocusIdxAllCounter; // Start at -1 and increase as assigned via FocusItemRegister() int FocusIdxTabCounter; // (same, but only count widgets which you can Tab through) int FocusIdxAllRequestCurrent; // Item being requested for focus