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Popups: Exposing a little more of popups internals in imgui_internals.h
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3dd3d0b248
commit
0a5fb24f10
16
imgui.cpp
16
imgui.cpp
@ -623,10 +623,8 @@ static void MarkIniSettingsDirty(ImGuiWindow* window);
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static ImRect GetVisibleRect();
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static ImRect GetVisibleRect();
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static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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static void CloseInactivePopups();
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static void CloseInactivePopups();
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static void ClosePopupToLevel(int remaining);
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static void ClosePopupToLevel(int remaining);
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static void ClosePopup(ImGuiID id);
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static ImGuiWindow* GetFrontMostModalRootWindow();
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static ImGuiWindow* GetFrontMostModalRootWindow();
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static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid);
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static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid);
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@ -3531,9 +3529,9 @@ static void ClosePopupToLevel(int remaining)
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g.OpenPopupStack.resize(remaining);
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g.OpenPopupStack.resize(remaining);
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}
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}
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static void ClosePopup(ImGuiID id)
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void ImGui::ClosePopup(ImGuiID id)
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{
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{
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if (!ImGui::IsPopupOpen(id))
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if (!IsPopupOpen(id))
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return;
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return;
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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@ -3559,17 +3557,17 @@ static inline void ClearSetNextWindowData()
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g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false;
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g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false;
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}
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}
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static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiWindow* window = g.CurrentWindow;
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if (!ImGui::IsPopupOpen(id))
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if (!IsPopupOpen(id))
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{
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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return false;
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return false;
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}
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}
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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char name[20];
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char name[20];
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@ -3578,11 +3576,11 @@ static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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else
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else
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ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
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ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
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bool is_open = ImGui::Begin(name, NULL, flags);
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bool is_open = Begin(name, NULL, flags);
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if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
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if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
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g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders;
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g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders;
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if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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ImGui::EndPopup();
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EndPopup();
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return is_open;
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return is_open;
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}
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}
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@ -774,7 +774,9 @@ namespace ImGui
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IMGUI_API void PopItemFlag();
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IMGUI_API void PopItemFlag();
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API void ClosePopup(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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