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13
imgui.cpp
13
imgui.cpp
@ -3862,7 +3862,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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g.NavDisableHighlight = true;
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
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g.ActiveIdNoClearOnFocusLoss = true;
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SetActiveIdUsingNavAndKeys();
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SetActiveIdUsingAllKeyboardKeys();
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bool can_move_window = true;
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if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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@ -5233,12 +5233,17 @@ void ImGui::SetItemUsingMouseWheel()
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}
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}
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void ImGui::SetActiveIdUsingNavAndKeys()
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// FIXME: Technically this also prevents use of Gamepad D-Pad, may not be an issue.
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void ImGui::SetActiveIdUsingAllKeyboardKeys()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.ActiveId != 0);
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g.ActiveIdUsingNavDirMask = ~(ImU32)0;
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g.ActiveIdUsingKeyInputMask.SetAllBits();
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g.ActiveIdUsingKeyInputMask.SetBitRange(ImGuiKey_Keyboard_BEGIN, ImGuiKey_Keyboard_END);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModCtrl);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModShift);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModAlt);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModSuper);
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NavMoveRequestCancel();
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}
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@ -11216,7 +11221,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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source_drag_active = IsMouseDragging(mouse_button);
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// Disable navigation and key inputs while dragging + cancel existing request if any
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SetActiveIdUsingNavAndKeys();
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SetActiveIdUsingAllKeyboardKeys();
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}
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else
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{
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2
imgui.h
2
imgui.h
@ -65,7 +65,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18807
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#define IMGUI_VERSION_NUM 18808
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -1175,6 +1175,8 @@ enum ImGuiKeyPrivate_
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{
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ImGuiKey_LegacyNativeKey_BEGIN = 0,
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ImGuiKey_LegacyNativeKey_END = 512,
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ImGuiKey_Keyboard_BEGIN = ImGuiKey_NamedKey_BEGIN,
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ImGuiKey_Keyboard_END = ImGuiKey_GamepadStart,
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ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart,
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ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickDown + 1,
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ImGuiKey_Aliases_BEGIN = ImGuiKey_MouseLeft,
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@ -2702,7 +2704,7 @@ namespace ImGui
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IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
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IMGUI_API void GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size);
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IMGUI_API void SetItemUsingMouseWheel();
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IMGUI_API void SetActiveIdUsingNavAndKeys();
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IMGUI_API void SetActiveIdUsingAllKeyboardKeys();
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inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
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inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask[key]; }
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inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); }
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