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13
imgui.cpp
13
imgui.cpp
@ -3862,7 +3862,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
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g.NavDisableHighlight = true;
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g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
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g.ActiveIdNoClearOnFocusLoss = true;
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SetActiveIdUsingNavAndKeys();
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SetActiveIdUsingAllKeyboardKeys();
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bool can_move_window = true;
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if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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@ -5233,12 +5233,17 @@ void ImGui::SetItemUsingMouseWheel()
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}
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}
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void ImGui::SetActiveIdUsingNavAndKeys()
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// FIXME: Technically this also prevents use of Gamepad D-Pad, may not be an issue.
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void ImGui::SetActiveIdUsingAllKeyboardKeys()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.ActiveId != 0);
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g.ActiveIdUsingNavDirMask = ~(ImU32)0;
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g.ActiveIdUsingKeyInputMask.SetAllBits();
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g.ActiveIdUsingKeyInputMask.SetBitRange(ImGuiKey_Keyboard_BEGIN, ImGuiKey_Keyboard_END);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModCtrl);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModShift);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModAlt);
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g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModSuper);
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NavMoveRequestCancel();
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}
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@ -11216,7 +11221,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
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source_drag_active = IsMouseDragging(mouse_button);
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// Disable navigation and key inputs while dragging + cancel existing request if any
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SetActiveIdUsingNavAndKeys();
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SetActiveIdUsingAllKeyboardKeys();
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}
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else
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{
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