InputText() fixed ignoring text inputs when ALT is pressed (#334)

This commit is contained in:
ocornut 2015-09-16 10:38:42 +01:00
parent ec7eb05e88
commit 0a1d6b6b74

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@ -7177,7 +7177,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.IO.InputCharacters[0]) if (g.IO.InputCharacters[0])
{ {
// Process text input (before we check for Return because using some IME will effectively send a Return?) // Process text input (before we check for Return because using some IME will effectively send a Return?)
if (!is_ctrl_down && !is_alt_down && is_editable) if (!is_ctrl_down && is_editable)
{ {
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++) for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
if (unsigned int c = (unsigned int)g.IO.InputCharacters[n]) if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])