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IO.WantInputCharacters -> WantTextInput (#305)
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2
imgui.h
2
imgui.h
@ -728,7 +728,7 @@ struct ImGuiIO
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bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
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bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
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bool WantInputCharacters; // Some text input widget is active, which will read input characters from the InputCharacters array.
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bool WantTextInput; // Some text input widget is active, which will read input characters from the InputCharacters array.
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float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
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int MetricsAllocs; // Number of active memory allocations
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int MetricsRenderVertices; // Vertices output during last call to Render()
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