IO.WantInputCharacters -> WantTextInput (#305)

This commit is contained in:
ocornut
2015-08-28 15:34:53 +01:00
parent 30461345aa
commit 0a11024459
3 changed files with 3 additions and 3 deletions

View File

@ -1912,7 +1912,7 @@ void ImGui::NewFrame()
bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
g.IO.WantInputCharacters = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
g.MouseCursor = ImGuiMouseCursor_Arrow;
g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;