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IO.WantInputCharacters -> WantTextInput (#305)
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@ -1912,7 +1912,7 @@ void ImGui::NewFrame()
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bool mouse_owned_by_application = mouse_earliest_button_down != -1 && !g.IO.MouseDownOwned[mouse_earliest_button_down];
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g.IO.WantCaptureMouse = (!mouse_owned_by_application && g.HoveredWindow != NULL) || (!mouse_owned_by_application && mouse_any_down) || (g.ActiveId != 0) || (!g.OpenedPopupStack.empty()) || (g.CaptureMouseNextFrame);
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g.IO.WantCaptureKeyboard = (g.ActiveId != 0) || (g.CaptureKeyboardNextFrame);
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g.IO.WantInputCharacters = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
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g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = false;
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