mirror of
https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
This commit is contained in:
115
imgui_demo.cpp
115
imgui_demo.cpp
@ -63,7 +63,6 @@ Index of this file:
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#ifdef _MSC_VER
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#define vsnprintf _vsnprintf
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#endif
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#ifdef __clang__
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
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@ -71,6 +70,7 @@ Index of this file:
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#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
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#pragma clang diagnostic ignored "-Wformat-security" // warning : warning: format string is not a string literal
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#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
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#pragma clang diagnostic ignored "-Wunused-macros" // warning : warning: macro is not used // we define snprintf/vsnprintf on Windows so they are available, but not always used.
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0
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#endif
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@ -92,9 +92,11 @@ Index of this file:
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// Play it nice with Windows users. Notepad in 2017 still doesn't display text data with Unix-style \n.
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#ifdef _WIN32
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#define IM_NEWLINE "\r\n"
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#define IM_NEWLINE "\r\n"
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#else
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#define IM_NEWLINE "\n"
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#define IM_NEWLINE "\n"
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#endif
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#define IM_MAX(_A,_B) (((_A) >= (_B)) ? (_A) : (_B))
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@ -948,6 +950,25 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Alignment"))
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{
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ShowHelpMarker("Alignment applies when a selectable is larger than its text content.\nBy default, Selectables uses style.SelectableTextAlign but it can be overriden on a per-item basis using PushStyleVar().");
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static bool selected[3*3] = { true, false, true, false, true, false, true, false, true };
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 3; x++)
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{
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ImVec2 alignment = ImVec2((float)x / 2.0f, (float)y / 2.0f);
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char name[32];
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sprintf(name, "(%.1f,%.1f)", alignment.x, alignment.y);
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if (x > 0) ImGui::SameLine();
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ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, alignment);
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ImGui::Selectable(name, &selected[3*y+x], ImGuiSelectableFlags_None, ImVec2(80,80));
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ImGui::PopStyleVar();
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}
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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@ -1060,7 +1081,7 @@ static void ShowDemoWindowWidgets()
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if (ImGui::TreeNode("Color/Picker Widgets"))
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{
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static ImVec4 color = ImColor(114, 144, 154, 200);
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static ImVec4 color = ImVec4(114.0f/255.0f, 144.0f/255.0f, 154.0f/255.0f, 200.0f/255.0f);
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static bool alpha_preview = true;
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static bool alpha_half_preview = false;
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@ -2905,6 +2926,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::Text("Alignment");
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ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
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ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
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ImGui::SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a selectable is larger than its text content.");
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ImGui::Text("Safe Area Padding"); ImGui::SameLine(); ShowHelpMarker("Adjust if you cannot see the edges of your screen (e.g. on a TV where scaling has not been configured).");
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ImGui::SliderFloat2("DisplaySafeAreaPadding", (float*)&style.DisplaySafeAreaPadding, 0.0f, 30.0f, "%.0f");
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ImGui::EndTabItem();
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@ -2993,7 +3015,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface);
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ImGui::Text("Texture surface: %d pixels (approx) ~ %dx%d", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt);
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for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
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if (ImFontConfig* cfg = &font->ConfigData[config_i])
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if (const ImFontConfig* cfg = &font->ConfigData[config_i])
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ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
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if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
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{
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@ -3175,10 +3197,12 @@ struct ExampleAppConsole
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{
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char InputBuf[256];
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ImVector<char*> Items;
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bool ScrollToBottom;
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ImVector<const char*> Commands;
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ImVector<char*> History;
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int HistoryPos; // -1: new line, 0..History.Size-1 browsing history.
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ImVector<const char*> Commands;
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ImGuiTextFilter Filter;
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bool AutoScroll;
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bool ScrollToBottom;
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ExampleAppConsole()
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{
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@ -3189,6 +3213,8 @@ struct ExampleAppConsole
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Commands.push_back("HISTORY");
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Commands.push_back("CLEAR");
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Commands.push_back("CLASSIFY"); // "classify" is only here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
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AutoScroll = true;
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ScrollToBottom = true;
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AddLog("Welcome to Dear ImGui!");
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}
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~ExampleAppConsole()
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@ -3222,7 +3248,8 @@ struct ExampleAppConsole
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buf[IM_ARRAYSIZE(buf)-1] = 0;
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va_end(args);
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Items.push_back(Strdup(buf));
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ScrollToBottom = true;
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if (AutoScroll)
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ScrollToBottom = true;
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}
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void Draw(const char* title, bool* p_open)
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@ -3248,7 +3275,7 @@ struct ExampleAppConsole
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// TODO: display items starting from the bottom
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
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if (ImGui::SmallButton("Add Dummy Error")) { AddLog("[error] something went wrong"); } ImGui::SameLine();
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if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine();
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bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine();
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@ -3257,10 +3284,20 @@ struct ExampleAppConsole
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ImGui::Separator();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
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static ImGuiTextFilter filter;
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filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
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ImGui::PopStyleVar();
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// Options menu
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if (ImGui::BeginPopup("Options"))
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{
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if (ImGui::Checkbox("Auto-scroll", &AutoScroll))
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if (AutoScroll)
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ScrollToBottom = true;
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ImGui::EndPopup();
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}
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// Options, Filter
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if (ImGui::Button("Options"))
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ImGui::OpenPopup("Options");
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ImGui::SameLine();
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Filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
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ImGui::Separator();
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing(); // 1 separator, 1 input text
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@ -3285,18 +3322,19 @@ struct ExampleAppConsole
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
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if (copy_to_clipboard)
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ImGui::LogToClipboard();
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ImVec4 col_default_text = ImGui::GetStyleColorVec4(ImGuiCol_Text);
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for (int i = 0; i < Items.Size; i++)
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{
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const char* item = Items[i];
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if (!filter.PassFilter(item))
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if (!Filter.PassFilter(item))
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continue;
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ImVec4 col = col_default_text;
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if (strstr(item, "[error]")) col = ImColor(1.0f,0.4f,0.4f,1.0f);
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else if (strncmp(item, "# ", 2) == 0) col = ImColor(1.0f,0.78f,0.58f,1.0f);
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ImGui::PushStyleColor(ImGuiCol_Text, col);
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// Normally you would store more information in your item (e.g. make Items[] an array of structure, store color/type etc.)
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bool pop_color = false;
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if (strstr(item, "[error]")) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.4f, 0.4f, 1.0f)); pop_color = true; }
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else if (strncmp(item, "# ", 2) == 0) { ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.8f, 0.6f, 1.0f)); pop_color = true; }
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ImGui::TextUnformatted(item);
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ImGui::PopStyleColor();
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if (pop_color)
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ImGui::PopStyleColor();
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}
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if (copy_to_clipboard)
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ImGui::LogFinish();
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@ -3363,6 +3401,9 @@ struct ExampleAppConsole
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{
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AddLog("Unknown command: '%s'\n", command_line);
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}
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// On commad input, we scroll to bottom even if AutoScroll==false
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ScrollToBottom = true;
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}
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static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks
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@ -3491,10 +3532,12 @@ struct ExampleAppLog
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ImGuiTextBuffer Buf;
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ImGuiTextFilter Filter;
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ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
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bool AutoScroll;
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bool ScrollToBottom;
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ExampleAppLog()
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{
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AutoScroll = true;
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ScrollToBottom = false;
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Clear();
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}
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@ -3516,7 +3559,8 @@ struct ExampleAppLog
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for (int new_size = Buf.size(); old_size < new_size; old_size++)
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if (Buf[old_size] == '\n')
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LineOffsets.push_back(old_size + 1);
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ScrollToBottom = true;
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if (AutoScroll)
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ScrollToBottom = true;
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}
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void Draw(const char* title, bool* p_open = NULL)
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@ -3526,13 +3570,31 @@ struct ExampleAppLog
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ImGui::End();
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return;
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}
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if (ImGui::Button("Clear")) Clear();
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// Options menu
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if (ImGui::BeginPopup("Options"))
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{
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if (ImGui::Checkbox("Auto-scroll", &AutoScroll))
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if (AutoScroll)
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ScrollToBottom = true;
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ImGui::EndPopup();
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}
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// Main window
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if (ImGui::Button("Options"))
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ImGui::OpenPopup("Options");
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ImGui::SameLine();
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bool clear = ImGui::Button("Clear");
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ImGui::SameLine();
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bool copy = ImGui::Button("Copy");
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ImGui::SameLine();
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Filter.Draw("Filter", -100.0f);
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ImGui::Separator();
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ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar);
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if (clear)
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Clear();
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if (copy)
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ImGui::LogToClipboard();
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@ -3541,6 +3603,10 @@ struct ExampleAppLog
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const char* buf_end = Buf.end();
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if (Filter.IsActive())
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{
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// In this example we don't use the clipper when Filter is enabled.
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// This is because we don't have a random access on the result on our filter.
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// A real application processing logs with ten of thousands of entries may want to store the result of search/filter.
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// especially if the filtering function is not trivial (e.g. reg-exp).
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for (int line_no = 0; line_no < LineOffsets.Size; line_no++)
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{
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const char* line_start = buf + LineOffsets[line_no];
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@ -3588,11 +3654,12 @@ static void ShowExampleAppLog(bool* p_open)
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{
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static ExampleAppLog log;
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// For the demo: add a debug button before the normal log window contents
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// For the demo: add a debug button _BEFORE_ the normal log window contents
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// We take advantage of the fact that multiple calls to Begin()/End() are appending to the same window.
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// Most of the contents of the window will be added by the log.Draw() call.
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ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
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ImGui::Begin("Example: Log", p_open);
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if (ImGui::SmallButton("Add 5 entries"))
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if (ImGui::SmallButton("[Debug] Add 5 entries"))
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{
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static int counter = 0;
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for (int n = 0; n < 5; n++)
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