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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h
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38
imgui.h
38
imgui.h
@ -1151,6 +1151,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_GrabRounding, // float GrabRounding
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ImGuiStyleVar_TabRounding, // float TabRounding
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_COUNT
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// Obsolete names (will be removed)
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@ -1325,7 +1326,8 @@ struct ImGuiStyle
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float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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float TabRounding; // Radius of upper corners of a tab. Set to 0.0f to have rectangular tabs.
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float TabBorderSize; // Thickness of border around tabs.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f,0.5f) for horizontally+vertically centered.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text when selectable is larger than text. Defaults to (0.0f, 0.0f) (top-left aligned).
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ImVec2 DisplayWindowPadding; // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding. Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
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float MouseCursorScale; // Scale software rendered mouse cursor (when io.MouseDrawCursor is enabled). May be removed later.
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@ -2004,8 +2006,8 @@ struct ImFontConfig
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bool FontDataOwnedByAtlas; // true // TTF/OTF data ownership taken by the container ImFontAtlas (will delete memory itself).
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int FontNo; // 0 // Index of font within TTF/OTF file
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float SizePixels; // // Size in pixels for rasterizer (more or less maps to the resulting font height).
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int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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int OversampleH; // 3 // Rasterize at higher quality for sub-pixel positioning. Read https://github.com/nothings/stb/blob/master/tests/oversample/README.md for details.
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int OversampleV; // 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis.
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bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1.
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ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now.
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ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input.
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@ -2038,12 +2040,12 @@ struct ImFontGlyphRangesBuilder
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ImVector<int> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
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ImFontGlyphRangesBuilder() { UsedChars.resize(0x10000 / sizeof(int)); memset(UsedChars.Data, 0, 0x10000 / sizeof(int)); }
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bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
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void SetBit(int n) { int off = (n >> 5); int mask = 1 << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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void AddChar(ImWchar c) { SetBit(c); } // Add character
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IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
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IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
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bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
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void SetBit(int n) { int off = (n >> 5); int mask = 1 << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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void AddChar(ImWchar c) { SetBit(c); } // Add character
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IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
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IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
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};
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enum ImFontAtlasFlags_
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@ -2170,7 +2172,7 @@ struct ImFontAtlas
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struct ImFont
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{
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// Members: Hot ~24/32 bytes (for CalcTextSize)
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ImVector<float> IndexAdvanceX; // 12/16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
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ImVector<float> IndexAdvanceX; // 12/16 // out // // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this this info, and are often bottleneck in large UI).
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float FontSize; // 4 // in // <user set> // Height of characters, set during loading (don't change after loading)
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float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
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ImWchar FallbackChar; // 2 // in // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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@ -2183,21 +2185,18 @@ struct ImFont
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// Members: Cold ~28/40 bytes
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ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into
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ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData
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const ImFontConfig* ConfigData; // 4-8 // in // // Pointer within ContainerAtlas->ConfigData
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short ConfigDataCount; // 2 // in // ~ 1 // Number of ImFontConfig involved in creating this font. Bigger than 1 when merging multiple font sources into one ImFont.
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bool DirtyLookupTables; // 1 // out //
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float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
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float Ascent, Descent; // 8 // out // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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int MetricsTotalSurface;// 4 // out // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
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float Scale; // 4 // in // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetWindowFontScale()
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float Ascent, Descent; // 8 // out // // Ascent: distance from top to bottom of e.g. 'A' [0..FontSize]
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int MetricsTotalSurface;// 4 // out // // Total surface in pixels to get an idea of the font rasterization/texture cost (not exact, we approximate the cost of padding between glyphs)
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// Methods
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IMGUI_API ImFont();
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IMGUI_API ~ImFont();
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IMGUI_API void ClearOutputData();
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IMGUI_API void BuildLookupTable();
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IMGUI_API const ImFontGlyph*FindGlyph(ImWchar c) const;
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IMGUI_API const ImFontGlyph*FindGlyphNoFallback(ImWchar c) const;
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IMGUI_API void SetFallbackChar(ImWchar c);
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float GetCharAdvance(ImWchar c) const { return ((int)c < IndexAdvanceX.Size) ? IndexAdvanceX[(int)c] : FallbackAdvanceX; }
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bool IsLoaded() const { return ContainerAtlas != NULL; }
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const char* GetDebugName() const { return ConfigData ? ConfigData->Name : "<unknown>"; }
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@ -2209,10 +2208,13 @@ struct ImFont
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const;
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
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// [Internal]
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// [Internal] Don't use!
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IMGUI_API void BuildLookupTable();
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IMGUI_API void ClearOutputData();
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IMGUI_API void GrowIndex(int new_size);
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IMGUI_API void AddGlyph(ImWchar c, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x);
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IMGUI_API void AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst = true); // Makes 'dst' character/glyph points to 'src' character/glyph. Currently needs to be called AFTER fonts have been built.
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IMGUI_API void SetFallbackChar(ImWchar c);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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typedef ImFontGlyph Glyph; // OBSOLETE 1.52+
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