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	ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506)
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		| @@ -56,6 +56,7 @@ Other Changes: | ||||
|   Otherwise we render ellipsis using '.' from the font from where we trim excessive spacing to make it as narrow | ||||
|   as possible. (#2775) [@rokups] | ||||
| - ImDrawList: clarified the name of many parameters so reading the code is a little easier. (#2740) | ||||
| - ImDrawListSplitter: fixed an issue merging channels if the last submitted draw command used a different texture. (#2506) | ||||
| - Using offsetof() when available in C++11. Avoids Clang sanitizer complaining about old-style macros. (#94) | ||||
| - Added a mechanism to compact/free the larger allocations of unused windows (buffers are compacted when | ||||
|   a window is unused for 60 seconds, as per io.ConfigWindowsMemoryCompactTimer = 60.0f). Note that memory | ||||
|   | ||||
| @@ -1301,6 +1301,7 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list) | ||||
|     } | ||||
|     draw_list->_IdxWritePtr = idx_write; | ||||
|     draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. | ||||
|     draw_list->UpdateTextureID(); | ||||
|     _Count = 1; | ||||
| } | ||||
|  | ||||
|   | ||||
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