Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.

Aimed at allowing activating another item with a shortcut without losing NavId.
Initial logic from c2cb2a69, with minor amends db5f1b79c, cea78cc57.
This commit is contained in:
ocornut
2024-01-17 14:52:05 +01:00
parent d10641b04a
commit 095665977f
2 changed files with 3 additions and 1 deletions

View File

@ -599,7 +599,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Gamepad/Keyboard navigation
// We report navigated item as hovered but we don't set g.HoveredId to not interfere with mouse.
if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover && (g.ActiveId == 0 || g.ActiveId == id || g.ActiveId == window->MoveId))
if (g.NavId == id && !g.NavDisableHighlight && g.NavDisableMouseHover)
if (!(flags & ImGuiButtonFlags_NoHoveredOnFocus))
hovered = true;
if (g.NavActivateDownId == id)