mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
InputText: do not set WantTextInputNextFrame during the frame InputText is deactivated. (#6341)
This commit is contained in:
parent
e49d31a1c9
commit
0948cfc19e
@ -44,6 +44,8 @@ Other changes:
|
|||||||
|
|
||||||
- Tables: Fixed a small miscalculation in TableHeader() leading to an empty tooltip
|
- Tables: Fixed a small miscalculation in TableHeader() leading to an empty tooltip
|
||||||
showing when a sorting column has no visible name. (#6342) [@lukaasm]
|
showing when a sorting column has no visible name. (#6342) [@lukaasm]
|
||||||
|
- InputText: Avoid setting io.WantTextInputNextFrame during the deactivation frame.
|
||||||
|
(#6341) [@lukaasm]
|
||||||
- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
|
- Backends: Clear bits sets io.BackendFlags on backend Shutdown(). (#6334, #6335] [@GereonV]
|
||||||
Potentially this would facilitate switching runtime backend mid-session.
|
Potentially this would facilitate switching runtime backend mid-session.
|
||||||
|
|
||||||
|
@ -4296,7 +4296,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||||||
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
// Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
|
||||||
// Down the line we should have a cleaner library-wide concept of Selected vs Active.
|
// Down the line we should have a cleaner library-wide concept of Selected vs Active.
|
||||||
g.ActiveIdAllowOverlap = !io.MouseDown[0];
|
g.ActiveIdAllowOverlap = !io.MouseDown[0];
|
||||||
g.WantTextInputNextFrame = 1;
|
|
||||||
|
|
||||||
// Edit in progress
|
// Edit in progress
|
||||||
const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
|
const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + state->ScrollX;
|
||||||
@ -4735,8 +4734,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
|
// Release active ID at the end of the function (so e.g. pressing Return still does a final application of the value)
|
||||||
if (clear_active_id && g.ActiveId == id)
|
// Otherwise request text input ahead for next frame.
|
||||||
|
if (g.ActiveId == id && clear_active_id)
|
||||||
ClearActiveID();
|
ClearActiveID();
|
||||||
|
else if (g.ActiveId == id)
|
||||||
|
g.WantTextInputNextFrame = 1;
|
||||||
|
|
||||||
// Render frame
|
// Render frame
|
||||||
if (!is_multiline)
|
if (!is_multiline)
|
||||||
|
Loading…
Reference in New Issue
Block a user