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	Fix Clang 9.0 zealous warnings
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		| @@ -629,7 +629,7 @@ static void ShowDemoWindowWidgets() | |||||||
|                 { |                 { | ||||||
|                     ImGui::Text("blah blah"); |                     ImGui::Text("blah blah"); | ||||||
|                     ImGui::SameLine(); |                     ImGui::SameLine(); | ||||||
|                     if (ImGui::SmallButton("button")) {}; |                     if (ImGui::SmallButton("button")) {} | ||||||
|                     ImGui::TreePop(); |                     ImGui::TreePop(); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|   | |||||||
| @@ -617,8 +617,8 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c | |||||||
|  |  | ||||||
| // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. | // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. | ||||||
| // Those macros expects l-values. | // Those macros expects l-values. | ||||||
| #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } | #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     do { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } while (0) | ||||||
| #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } | #define IM_FIXNORMAL2F(VX,VY)               do { float d2 = VX*VX + VY*VY; if (d2 < 0.5f) d2 = 0.5f; float inv_lensq = 1.0f / d2; VX *= inv_lensq; VY *= inv_lensq; } while (0) | ||||||
|  |  | ||||||
| // TODO: Thickness anti-aliased lines cap are missing their AA fringe. | // TODO: Thickness anti-aliased lines cap are missing their AA fringe. | ||||||
| // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. | // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. | ||||||
| @@ -680,7 +680,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 | |||||||
|                 // Average normals |                 // Average normals | ||||||
|                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; |                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; | ||||||
|                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; |                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; | ||||||
|                 IM_FIXNORMAL2F(dm_x, dm_y) |                 IM_FIXNORMAL2F(dm_x, dm_y); | ||||||
|                 dm_x *= AA_SIZE; |                 dm_x *= AA_SIZE; | ||||||
|                 dm_y *= AA_SIZE; |                 dm_y *= AA_SIZE; | ||||||
|  |  | ||||||
|   | |||||||
| @@ -2538,11 +2538,11 @@ static stbtt_int32  stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i | |||||||
|                             // There are no other cases. |                             // There are no other cases. | ||||||
|                             STBTT_assert(0); |                             STBTT_assert(0); | ||||||
|                             break; |                             break; | ||||||
|                         }; |                         } // [DEAR IMGUI] removed ; | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
|             }; |             } // [DEAR IMGUI] removed ; | ||||||
|  |  | ||||||
|             default: |             default: | ||||||
|                 // TODO: Implement other stuff. |                 // TODO: Implement other stuff. | ||||||
|   | |||||||
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