Remove inline qualifiers inside .cpp

Use of inline in the .cpp file causes link errors with gcc.
This commit is contained in:
Jonathan Adamczewski 2015-08-07 15:41:22 -07:00
parent 80fc576d07
commit 0911597550

View File

@ -1527,7 +1527,7 @@ ImGuiID ImGuiWindow::GetID(const void* ptr)
return id; return id;
} }
inline ImGuiWindow* ImGui::GetCurrentWindow() ImGuiWindow* ImGui::GetCurrentWindow()
{ {
// If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window) // If this ever crash it probably means that ImGui::NewFrame() has never been called (which is illegal). We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
@ -4408,7 +4408,7 @@ ImVec2 ImGui::GetContentRegionMax()
return mx; return mx;
} }
inline ImVec2 ImGui::GetContentRegionAvail() ImVec2 ImGui::GetContentRegionAvail()
{ {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
return GetContentRegionMax() - (window->DC.CursorPos - window->Pos); return GetContentRegionMax() - (window->DC.CursorPos - window->Pos);
@ -4894,7 +4894,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
return pressed; return pressed;
} }
inline ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y) ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImVec2 content_max; ImVec2 content_max;
@ -5611,7 +5611,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
} }
// Parse display precision back from the display format string // Parse display precision back from the display format string
inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision) int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
{ {
int precision = default_precision; int precision = default_precision;
while ((fmt = strchr(fmt, '%')) != NULL) while ((fmt = strchr(fmt, '%')) != NULL)
@ -5631,7 +5631,7 @@ inline int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
return precision; return precision;
} }
inline float ImGui::RoundScalar(float value, int decimal_precision) float ImGui::RoundScalar(float value, int decimal_precision)
{ {
// Round past decimal precision // Round past decimal precision
// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0 // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
@ -8265,7 +8265,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f; window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
} }
inline void ImGui::ItemSize(const ImRect& bb, float text_offset_y) void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
{ {
ItemSize(bb.GetSize(), text_offset_y); ItemSize(bb.GetSize(), text_offset_y);
} }