Added io.KeyAlt + support in examples apps

Currently unused but supported by sample so that more people will have
it set up when menus needs them
This commit is contained in:
ocornut 2015-03-13 09:49:38 +00:00
parent 58dc3f97c5
commit 0911526424
8 changed files with 16 additions and 1 deletions

View File

@ -455,6 +455,7 @@ void ImGui_ImplDX11_NewFrame()
// Read keyboard modifiers inputs
io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0;
// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
// io.MousePos : filled by WM_MOUSEMOVE events
// io.MouseDown : filled by WM_*BUTTON* events

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@ -117,6 +117,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
ImGui_ImplDX11_CreateDeviceObjects();
}
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
return 0;
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;

View File

@ -276,6 +276,7 @@ void ImGui_ImplDX9_NewFrame()
// Read keyboard modifiers inputs
io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
io.KeyAlt = (GetKeyState(VK_MENU) & 0x8000) != 0;
// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
// io.MousePos : filled by WM_MOUSEMOVE events
// io.MouseDown : filled by WM_*BUTTON* events

View File

@ -30,6 +30,10 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
ImGui_ImplDX9_CreateDeviceObjects();
}
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
return 0;
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;

View File

@ -143,6 +143,7 @@ void ImGui_ImplGlfwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, in
io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
}
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c)

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@ -123,6 +123,7 @@ void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
io.KeysDown[key] = false;
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
io.KeyAlt = (mods & GLFW_MOD_ALT) != 0;
}
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)

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@ -314,6 +314,7 @@
- input: support track pad style scrolling & slider edit.
- tooltip: move to fit within screen (e.g. when mouse cursor is right of the screen).
- portability: big-endian test/support (github issue #81)
- misc: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?)
- misc: mark printf compiler attributes on relevant functions
- misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
- misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
@ -4014,7 +4015,7 @@ static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_ho
if (hovered)
{
g.HoveredId = id;
if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift))
if (allow_key_modifiers || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
{
if (g.IO.MouseClicked[0])
{
@ -8582,6 +8583,7 @@ void ImGui::ShowTestWindow(bool* opened)
ImGui::Text("ImGui says hello.");
//ImGui::Text("MousePos (%g, %g)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
//ImGui::Text("MouseWheel %d", ImGui::GetIO().MouseWheel);
ImGui::Text("KeyMods %s%s%s", ImGui::GetIO().KeyCtrl ? "CTRL" : "", ImGui::GetIO().KeyShift ? "SHIFT" : "", ImGui::GetIO().KeyAlt? "ALT" : "");
//ImGui::Text("WantCaptureMouse: %d", ImGui::GetIO().WantCaptureMouse);
//ImGui::Text("WantCaptureKeyboard: %d", ImGui::GetIO().WantCaptureKeyboard);

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@ -601,6 +601,7 @@ struct ImGuiIO
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
bool KeyCtrl; // Keyboard modifier pressed: Control
bool KeyShift; // Keyboard modifier pressed: Shift
bool KeyAlt; // Keyboard modifier pressed: Alt
bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data)
ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.