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IsWindowFocused() refactor will flags. (#1382)
Marked IsRootWindowFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Marked IsRootWindowOrAnyChildFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows).
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imgui.cpp
29
imgui.cpp
@ -213,6 +213,8 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/12/23 (1.53) - marked IsRootWindowFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow).
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- marked IsRootWindowOrAnyChildFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows).
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- 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete).
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- 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete).
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- 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed.
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@ -5479,25 +5481,22 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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return true;
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}
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bool ImGui::IsWindowFocused()
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bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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return g.NavWindow == g.CurrentWindow;
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}
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bool ImGui::IsRootWindowFocused()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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return g.NavWindow == g.CurrentWindow->RootWindow;
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}
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bool ImGui::IsRootWindowOrAnyChildFocused()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
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switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
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{
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case ImGuiFocusedFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
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return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
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case ImGuiFocusedFlags_RootWindow:
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return g.CurrentWindow->RootWindow == g.NavWindow;
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case ImGuiHoveredFlags_ChildWindows:
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return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
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default:
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return g.CurrentWindow == g.NavWindow;
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}
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}
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float ImGui::GetWindowWidth()
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19
imgui.h
19
imgui.h
@ -80,7 +80,8 @@ typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc.
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typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
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typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
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typedef int ImGuiComboFlags; // flags: for BeginCombo() // enum ImGuiComboFlags_
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typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() // enum ImGuiHoveredFlags_
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typedef int ImGuiFocusedFlags; // flags: for IsWindowFocused() // enum ImGuiFocusedFlags_
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typedef int ImGuiHoveredFlags; // flags: for IsItemHovered() etc. // enum ImGuiHoveredFlags_
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typedef int ImGuiInputTextFlags; // flags: for InputText*() // enum ImGuiInputTextFlags_
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typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
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typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
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@ -442,10 +443,8 @@ namespace ImGui
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IMGUI_API ImVec2 GetItemRectMax(); // "
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IMGUI_API ImVec2 GetItemRectSize(); // "
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsWindowFocused(); // is current Begin()-ed window focused?
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current Begin()-ed window hovered (and typically: not blocked by a popup/modal)?
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IMGUI_API bool IsRootWindowFocused(); // is current Begin()-ed root window focused (root = top-most parent of a child, otherwise self)?
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current Begin()-ed root window or any of its child (including current window) focused?
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IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags = 0); // is current window focused? or its root/child, depending on flags. see flags for options.
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options.
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IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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@ -599,6 +598,14 @@ enum ImGuiComboFlags_
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ImGuiComboFlags_HeightMask_ = ImGuiComboFlags_HeightSmall | ImGuiComboFlags_HeightRegular | ImGuiComboFlags_HeightLarge | ImGuiComboFlags_HeightLargest
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};
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// Flags for ImGui::IsWindowFocused()
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enum ImGuiFocusedFlags_
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{
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ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused
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ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
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ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows,
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};
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// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
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enum ImGuiHoveredFlags_
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{
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@ -938,6 +945,8 @@ struct ImGuiIO
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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namespace ImGui
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{
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static inline bool IsRootWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootWindow); } // OBSOLETE 1.53+
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static inline bool IsRootWindowOrAnyChildFocused() { return IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows); } // OBSOLETE 1.53+
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static inline void SetNextWindowContentWidth(float width) { SetNextWindowContentSize(ImVec2(width, 0.0f)); } // OBSOLETE 1.53+ (nb: original version preserved last Y value set by SetNextWindowContentSize())
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static inline bool IsRootWindowOrAnyChildHovered(ImGuiHoveredFlags flags = 0) { return IsItemHovered(flags | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows); } // OBSOLETE 1.53+ use flags directly
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bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // OBSOLETE 1.52+. use SetNextWindowSize() instead if you want to set a window size.
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@ -1781,8 +1781,24 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Hovering"))
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if (ImGui::TreeNode("Focused & Hovered Test"))
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{
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static bool embed_all_inside_a_child_window = false;
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ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window);
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if (embed_all_inside_a_child_window)
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ImGui::BeginChild("embeddingchild", ImVec2(0, ImGui::GetFontSize() * 25), true);
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// Testing IsWindowFocused() function with its various flags (note that the flags can be combined)
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ImGui::BulletText(
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"IsWindowFocused() = %d\n"
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"IsWindowFocused(_ChildWindows) = %d\n"
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"IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
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"IsWindowFocused(_RootWindow) = %d\n",
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ImGui::IsWindowFocused(),
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ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows),
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ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowFocused(ImGuiHoveredFlags_RootWindow));
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// Testing IsWindowHovered() function with its various flags (note that the flags can be combined)
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ImGui::BulletText(
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"IsWindowHovered() = %d\n"
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@ -1813,9 +1829,12 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly));
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ImGui::BeginChild("child", ImVec2(0,50), true);
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ImGui::Text("This is a child window for testing IsWindowHovered() flags.");
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ImGui::Text("This is another child window for testing IsWindowHovered() flags.");
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ImGui::EndChild();
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if (embed_all_inside_a_child_window)
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EndChild();
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ImGui::TreePop();
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}
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