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	TODO list update
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		@@ -198,6 +198,7 @@
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 - window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
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 - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. 
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 - window: allow resizing of child windows (possibly given min/max for each axis?)
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 - window: resizing from any sides? + mouse cursor directives for app.
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 - widgets: switching from "widget-label" to "label-widget" would make it more convenient to integrate widgets in trees
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 - widgets: clip text? hover clipped text shows it in a tooltip or in-place overlay
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 - main: IsItemHovered() returns true even if mouse is active on another widget (e.g. dragging outside of sliders). Maybe not a sensible default? Add parameter or alternate function?
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@@ -232,6 +233,8 @@
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 - text edit: add multi-line text edit
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 - settings: write more decent code to allow saving/loading new fields
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 - settings: api for per-tool simple persistent data (bool,int,float) in .ini file
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 - style: checkbox: padding for "active" color should be a multiplier of the 
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 - style: colorbox not always square?
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 - log: LogButtons() options for specifying depth and/orhiding depth slider
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 - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope)
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 - log: be able to right-click and log a window or tree-node into tty/file/clipboard / generalized context menu?
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@@ -247,6 +250,7 @@
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 - portability: big-endian test/support (github issue #81)
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 - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL)
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 - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon?
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 - style editor: color child window height expressed in multiple of line height.
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 - optimization/render: use indexed rendering to reduce vertex data cost (for remote/networked imgui)
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 - optimization/render: move clip-rect to vertex data? would allow merging all commands
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 - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)?
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