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Version number 1.43 WIP
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// ImGui library v1.42
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// ImGui library v1.43 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -5725,7 +5725,7 @@ void ImGui::PushID(const void* ptr_id)
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window->IDStack.push_back(window->GetID(ptr_id));
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}
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void ImGui::PushID(const int int_id)
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void ImGui::PushID(int int_id)
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{
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const void* ptr_id = (void*)(intptr_t)int_id;
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ImGuiWindow* window = GetCurrentWindow();
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8
imgui.h
8
imgui.h
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// ImGui library v1.42
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// ImGui library v1.43 WIP
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// See .cpp file for documentation.
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
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@ -15,7 +15,7 @@
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#include <stdlib.h> // NULL, malloc, free, qsort, atoi
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#define IMGUI_VERSION "1.42"
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#define IMGUI_VERSION "1.43 WIP"
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// Define assertion handler.
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#ifndef IM_ASSERT
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@ -202,7 +202,7 @@ namespace ImGui
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IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
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IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end);
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IMGUI_API void PushID(const void* ptr_id);
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IMGUI_API void PushID(const int int_id);
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IMGUI_API void PushID(int int_id);
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IMGUI_API void PopID();
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IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed
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IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
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@ -804,7 +804,7 @@ struct ImGuiOnceUponAFrame
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{
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ImGuiOnceUponAFrame() { RefFrame = -1; }
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mutable int RefFrame;
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operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
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operator bool() const { int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
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};
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// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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