Drag and Drop: Rework drop target highlight. (#4281, #3272)

Amend 4ddb6b46, 4b94738c7
This commit is contained in:
ocornut 2023-10-05 14:13:27 +02:00
parent 0dd756bceb
commit 085ed7bfbe
3 changed files with 16 additions and 4 deletions

View File

@ -87,6 +87,8 @@ Other changes:
- Mostly legacy behavior when used inside old Columns(), as we favored that idiom back then, - Mostly legacy behavior when used inside old Columns(), as we favored that idiom back then,
only different is left position follows indentation level, to match calling a Separator() only different is left position follows indentation level, to match calling a Separator()
inside or outside Columns(). inside or outside Columns().
- Drag and Drop: Rework drop target highlight: reduce rectangle to its visible portion, and
then expand slightly. A full rectangle is always visible and it may protrude slightly. (#4281, #3272)
- Drag and Drop: Fixed submitting a tooltip from drop target location when using AcceptDragDropPayload() - Drag and Drop: Fixed submitting a tooltip from drop target location when using AcceptDragDropPayload()
with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually. with ImGuiDragDropFlags_AcceptNoPreviewTooltip and submitting a tooltip manually.
- Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user - Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user

View File

@ -12656,7 +12656,6 @@ bool ImGui::IsDragDropPayloadBeingAccepted()
const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags) const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiPayload& payload = g.DragDropPayload; ImGuiPayload& payload = g.DragDropPayload;
IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ? IM_ASSERT(g.DragDropActive); // Not called between BeginDragDropTarget() and EndDragDropTarget() ?
IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ? IM_ASSERT(payload.DataFrameCount != -1); // Forgot to call EndDragDropTarget() ?
@ -12680,7 +12679,7 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
payload.Preview = was_accepted_previously; payload.Preview = was_accepted_previously;
flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that live for 1 frame) flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that live for 1 frame)
if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview) if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
window->DrawList->AddRect(r.Min - ImVec2(3.5f,3.5f), r.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); RenderDragDropTargetRect(r);
g.DragDropAcceptFrameCount = g.FrameCount; g.DragDropAcceptFrameCount = g.FrameCount;
payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting OS window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased() payload.Delivery = was_accepted_previously && !IsMouseDown(g.DragDropMouseButton); // For extern drag sources affecting OS window focus, it's easier to just test !IsMouseDown() instead of IsMouseReleased()
@ -12691,10 +12690,20 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
return &payload; return &payload;
} }
// FIXME-DRAGDROP: Settle on a proper default visuals for drop target. // FIXME-STYLE FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
void ImGui::RenderDragDropTargetRect(const ImRect& bb) void ImGui::RenderDragDropTargetRect(const ImRect& bb)
{ {
GetWindowDrawList()->AddRect(bb.Min - ImVec2(3.5f, 3.5f), bb.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f); ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImRect bb_display = bb;
bb_display.ClipWith(window->ClipRect); // Clip THEN expand so we have a way to visualize that target is not entirely visible.
bb_display.Expand(3.5f);
bool push_clip_rect = !window->ClipRect.Contains(bb_display);
if (push_clip_rect)
window->DrawList->PushClipRectFullScreen();
window->DrawList->AddRect(bb_display.Min, bb_display.Max, GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f);
if (push_clip_rect)
window->DrawList->PopClipRect();
} }
const ImGuiPayload* ImGui::GetDragDropPayload() const ImGuiPayload* ImGui::GetDragDropPayload()

View File

@ -2437,6 +2437,7 @@ static void ShowDemoWindowWidgets()
ImGuiDragDropFlags drop_target_flags = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoPreviewTooltip; ImGuiDragDropFlags drop_target_flags = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoPreviewTooltip;
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, drop_target_flags)) if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_4F, drop_target_flags))
{ {
IM_UNUSED(payload);
ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed); ImGui::SetMouseCursor(ImGuiMouseCursor_NotAllowed);
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text("Cannot drop here!"); ImGui::Text("Cannot drop here!");