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	Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
This commit is contained in:
		| @@ -231,7 +231,7 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) | ||||
|  | ||||
|     switch (event->type) | ||||
|     { | ||||
|     case SDL_MOUSEWHEEL: | ||||
|         case SDL_MOUSEWHEEL: | ||||
|         { | ||||
|             if (event->wheel.x > 0) io.MouseWheelH += 1; | ||||
|             if (event->wheel.x < 0) io.MouseWheelH -= 1; | ||||
| @@ -239,27 +239,27 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event) | ||||
|             if (event->wheel.y < 0) io.MouseWheel -= 1; | ||||
|             return true; | ||||
|         } | ||||
|     case SDL_MOUSEBUTTONDOWN: | ||||
|         case SDL_MOUSEBUTTONDOWN: | ||||
|         { | ||||
|             if (event->button.button == SDL_BUTTON_LEFT) { bd->MousePressed[0] = true; } | ||||
|             if (event->button.button == SDL_BUTTON_RIGHT) { bd->MousePressed[1] = true; } | ||||
|             if (event->button.button == SDL_BUTTON_MIDDLE) { bd->MousePressed[2] = true; } | ||||
|             return true; | ||||
|         } | ||||
|     case SDL_TEXTINPUT: | ||||
|         case SDL_TEXTINPUT: | ||||
|         { | ||||
|             io.AddInputCharactersUTF8(event->text.text); | ||||
|             return true; | ||||
|         } | ||||
|     case SDL_KEYDOWN: | ||||
|     case SDL_KEYUP: | ||||
|         case SDL_KEYDOWN: | ||||
|         case SDL_KEYUP: | ||||
|         { | ||||
|             ImGuiKey key = ImGui_ImplSDL2_KeycodeToImGuiKey(event->key.keysym.sym); | ||||
|             io.AddKeyEvent(key, (event->type == SDL_KEYDOWN)); | ||||
|             io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions. | ||||
|             return true; | ||||
|         } | ||||
|     case SDL_WINDOWEVENT: | ||||
|         case SDL_WINDOWEVENT: | ||||
|         { | ||||
|             if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED) | ||||
|                 io.AddFocusEvent(true); | ||||
|   | ||||
| @@ -314,8 +314,8 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas | ||||
|     wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1); | ||||
|  | ||||
|     // Bind shader and vertex buffers | ||||
|     wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize); | ||||
|     wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize); | ||||
|     wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert)); | ||||
|     wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx)); | ||||
|     wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState); | ||||
|     wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, NULL); | ||||
|  | ||||
|   | ||||
| @@ -104,6 +104,8 @@ Other Changes: | ||||
|   Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file. | ||||
| - Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but | ||||
|   can theorically be created by user code manipulating a ImDrawList. (#4857) | ||||
| - Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and | ||||
|   wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev] | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
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