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	Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
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		| @@ -314,8 +314,8 @@ static void ImGui_ImplWGPU_SetupRenderState(ImDrawData* draw_data, WGPURenderPas | ||||
|     wgpuRenderPassEncoderSetViewport(ctx, 0, 0, draw_data->FramebufferScale.x * draw_data->DisplaySize.x, draw_data->FramebufferScale.y * draw_data->DisplaySize.y, 0, 1); | ||||
|  | ||||
|     // Bind shader and vertex buffers | ||||
|     wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize); | ||||
|     wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize); | ||||
|     wgpuRenderPassEncoderSetVertexBuffer(ctx, 0, fr->VertexBuffer, 0, fr->VertexBufferSize * sizeof(ImDrawVert)); | ||||
|     wgpuRenderPassEncoderSetIndexBuffer(ctx, fr->IndexBuffer, sizeof(ImDrawIdx) == 2 ? WGPUIndexFormat_Uint16 : WGPUIndexFormat_Uint32, 0, fr->IndexBufferSize * sizeof(ImDrawIdx)); | ||||
|     wgpuRenderPassEncoderSetPipeline(ctx, g_pipelineState); | ||||
|     wgpuRenderPassEncoderSetBindGroup(ctx, 0, g_resources.CommonBindGroup, 0, NULL); | ||||
|  | ||||
|   | ||||
| @@ -104,6 +104,8 @@ Other Changes: | ||||
|   Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file. | ||||
| - Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but | ||||
|   can theorically be created by user code manipulating a ImDrawList. (#4857) | ||||
| - Backends: WebGPU: Fixed incorrect size parameters in wgpuRenderPassEncoderSetIndexBuffer() and | ||||
|   wgpuRenderPassEncoderSetVertexBuffer() calls. (#4891) [@FeepsDev] | ||||
|  | ||||
|  | ||||
| ----------------------------------------------------------------------- | ||||
|   | ||||
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