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Docking: Fixed various border / padding related inconsistency with dock node vs floating windows. (#2109)
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@ -5551,7 +5551,7 @@ bool ImGui::BeginMenuBar()
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// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
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// We remove 1 worth of rounding to Max.x to that text in long menus and small windows don't tend to display over the lower-right rounded area, which looks particularly glitchy.
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ImRect bar_rect = window->MenuBarRect();
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ImRect clip_rect(ImFloor(bar_rect.Min.x + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - window->WindowRounding) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
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ImRect clip_rect(ImFloor(bar_rect.Min.x + window->WindowBorderSize + 0.5f), ImFloor(bar_rect.Min.y + window->WindowBorderSize + 0.5f), ImFloor(ImMax(bar_rect.Min.x, bar_rect.Max.x - ImMax(window->WindowRounding, window->WindowBorderSize)) + 0.5f), ImFloor(bar_rect.Max.y + 0.5f));
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clip_rect.ClipWith(window->OuterRectClipped);
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PushClipRect(clip_rect.Min, clip_rect.Max, false);
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@ -5931,8 +5931,8 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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const float y = tab_bar->BarRect.Max.y - 1.0f;
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if (dock_node != NULL)
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{
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const float separator_min_x = dock_node->Pos.x;
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const float separator_max_x = dock_node->Pos.x + dock_node->Size.x;
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const float separator_min_x = dock_node->Pos.x + window->WindowBorderSize;
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const float separator_max_x = dock_node->Pos.x + dock_node->Size.x - window->WindowBorderSize;
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window->DrawList->AddLine(ImVec2(separator_min_x, y), ImVec2(separator_max_x, y), col, 1.0f);
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}
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else
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