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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
07eb7adbb4
@ -118,7 +118,7 @@ Officially maintained bindings (in repository):
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- Frameworks: Emscripten, Allegro5, Marmalade.
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Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
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- Languages: C, C#/.Net, ChaiScript, D, Go, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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- Languages: C, C#/.Net, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
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- Frameworks: Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/GameMakerStudio2, Irrlicht, Ogre, OpenFrameworks, OpenSceneGraph/OSG, ORX, px_render, LÖVE+Lua, Magnum, NanoRT, Qt, QtDirect3D, SFML, Software Rasterizers, Unreal Engine 4...
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- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
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@ -201,9 +201,10 @@ Ongoing Dear ImGui development is financially supported by users and private spo
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*Platinum-chocolate sponsors*
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- Blizzard Entertainment
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- Google
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- Ubisoft
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*Double-chocolate sponsors*
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- Media Molecule, Mobigame, Aras Pranckevičius, Greggman, DotEmu, Nadeo, Supercell, Runner, Aiden Koss, Kylotonn.
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- Media Molecule, Mobigame, Aras Pranckevičius, Greggman, DotEmu, Nadeo, Supercell, Aiden Koss, Kylotonn.
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*Salty caramel supporters*
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- Remedy Entertainment, Next Level Games, Recognition Robotics, ikrima, Geoffrey Evans, Mercury Labs, Singularity Demo Group, Lionel Landwerlin, Ron Gilbert, Brandon Townsend, G3DVu, Cort Stratton, drudru, Harfang 3D, Jeff Roberts, Rainway inc, Ondra Voves, Mesh Consultants, Unit 2 Games, Neil Bickford, Bill Six, Graham Manders.
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27
imgui.cpp
27
imgui.cpp
@ -893,8 +893,6 @@ static void SetClipboardTextFn_DefaultImpl(void* user_data, const ch
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namespace ImGui
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{
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static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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// Navigation
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static void NavUpdate();
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static void NavUpdateWindowing();
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@ -4107,8 +4105,7 @@ void ImGui::Initialize(ImGuiContext* context)
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g.SettingsHandlers.push_back(ini_handler);
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}
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#if 0 // FIXME-WIP: This is a placeholder to facilitate merging of Tables branch into multiple branches.
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#ifdef IMGUI_HAS_TABLE
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// Add .ini handle for ImGuiTable type
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{
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ImGuiSettingsHandler ini_handler;
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@ -4119,9 +4116,9 @@ void ImGui::Initialize(ImGuiContext* context)
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ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
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g.SettingsHandlers.push_back(ini_handler);
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}
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#endif // #ifdef IMGUI_HAS_TABLE
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#endif
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#ifdef IMGUI_HAS_DOCK
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// Create default viewport
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ImGuiViewportP* viewport = IM_NEW(ImGuiViewportP)();
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viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID;
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@ -4134,6 +4131,7 @@ void ImGui::Initialize(ImGuiContext* context)
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// Extensions
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IM_ASSERT(g.DockContext == NULL);
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DockContextInitialize(&g);
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#endif // #ifdef IMGUI_HAS_DOCK
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g.Initialized = true;
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}
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@ -5021,7 +5019,7 @@ ImVec2 ImGui::GetItemRectSize()
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return window->DC.LastItemRect.GetSize();
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}
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static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
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bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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@ -15300,14 +15298,17 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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IM_UNUSED(trt_rects_names);
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IM_UNUSED(show_tables_rects);
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IM_UNUSED(show_tables_rect_type);
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#if 0
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#ifdef IMGUI_HAS_TABLE
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if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.GetSize()))
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{
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for (int n = 0; n < g.Tables.GetSize(); n++)
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Funcs::NodeTable(g.Tables.GetByIndex(n));
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ImGui::TreePop();
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}
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#endif
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#endif // #define IMGUI_HAS_TABLE
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// Details for Docking
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#ifdef IMGUI_HAS_DOCK
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if (ImGui::TreeNode("Docking"))
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{
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ImGuiDockContext* dc = g.DockContext;
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@ -15356,6 +15357,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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ImGui::TreePop();
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}
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#endif // #define IMGUI_HAS_DOCK
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// Misc Details
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if (ImGui::TreeNode("Internal state"))
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@ -15434,8 +15436,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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// FIXME-WIP: This is a placeholder to facilitate merging of Tables branch into multiple branches.
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#if 0
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#ifdef IMGUI_HAS_TABLE
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// Overlay: Display Tables Rectangles
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if (show_tables_rects)
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{
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@ -15444,8 +15445,9 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGuiTable* table = g.Tables.GetByIndex(table_n);
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}
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}
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#endif
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#endif // #define IMGUI_HAS_TABLE
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#ifdef IMGUI_HAS_DOCK
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// Overlay: Display Docking info
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if (show_docking_nodes && g.IO.KeyCtrl)
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{
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@ -15470,6 +15472,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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overlay_draw_list->AddText(NULL, 0.0f, pos, IM_COL32(255, 255, 255, 255), buf);
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}
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}
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#endif // #define IMGUI_HAS_DOCK
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ImGui::End();
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}
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@ -1871,6 +1871,7 @@ namespace ImGui
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IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
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// Popups, Modals, Tooltips
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IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
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IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
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