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Added missing IMGUI_API definitions in imgui_internal (fix #326)
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@ -65,7 +65,7 @@ namespace ImGuiStb
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// Context
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// Context
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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extern ImGuiState* GImGui;
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extern IMGUI_API ImGuiState* GImGui;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Helpers
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// Helpers
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@ -75,28 +75,28 @@ extern ImGuiState* GImGui;
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#define IM_PI 3.14159265358979323846f
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#define IM_PI 3.14159265358979323846f
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// Helpers: UTF-8 <> wchar
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// Helpers: UTF-8 <> wchar
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int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
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IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
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int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
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IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
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int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
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IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
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int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string as UTF-8 code-points
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IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string as UTF-8 code-points
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// Helpers: Misc
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// Helpers: Misc
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ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
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IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
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bool ImLoadFileToMemory(const char* filename, const char* file_open_mode, void** out_file_data, int* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API bool ImLoadFileToMemory(const char* filename, const char* file_open_mode, void** out_file_data, int* out_file_size = NULL, int padding_bytes = 0);
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bool ImIsPointInTriangle(const ImVec2& p, const ImVec2& a, const ImVec2& b, const ImVec2& c);
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IMGUI_API bool ImIsPointInTriangle(const ImVec2& p, const ImVec2& a, const ImVec2& b, const ImVec2& c);
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static inline bool ImCharIsSpace(int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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static inline bool ImCharIsSpace(int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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// Helpers: String
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// Helpers: String
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int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStricmp(const char* str1, const char* str2);
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int ImStrnicmp(const char* str1, const char* str2, int count);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
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char* ImStrdup(const char* str);
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IMGUI_API char* ImStrdup(const char* str);
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int ImStrlenW(const ImWchar* str);
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IMGUI_API int ImStrlenW(const ImWchar* str);
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const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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int ImFormatString(char* buf, int buf_size, const char* fmt, ...) IM_PRINTFARGS(3);
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IMGUI_API int ImFormatString(char* buf, int buf_size, const char* fmt, ...) IM_PRINTFARGS(3);
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int ImFormatStringV(char* buf, int buf_size, const char* fmt, va_list args);
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IMGUI_API int ImFormatStringV(char* buf, int buf_size, const char* fmt, va_list args);
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// Helpers: Math
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// Helpers: Math
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// We are keeping those not leaking to the user by default, in the case the user has implicit cast operators between ImVec2 and its own types (when IM_VEC2_CLASS_EXTRA is defined)
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// We are keeping those not leaking to the user by default, in the case the user has implicit cast operators between ImVec2 and its own types (when IM_VEC2_CLASS_EXTRA is defined)
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@ -182,7 +182,7 @@ enum ImGuiDataType
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// 2D axis aligned bounding-box
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// 2D axis aligned bounding-box
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// NB: we can't rely on ImVec2 math operators being available here
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// NB: we can't rely on ImVec2 math operators being available here
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struct ImRect
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struct IMGUI_API ImRect
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{
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{
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ImVec2 Min; // Upper-left
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImVec2 Max; // Lower-right
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@ -249,7 +249,7 @@ struct ImGuiGroupData
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};
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};
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// Simple column measurement currently used for MenuItem() only. This is very short-sighted for now and not a generic helper.
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// Simple column measurement currently used for MenuItem() only. This is very short-sighted for now and not a generic helper.
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struct ImGuiSimpleColumns
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struct IMGUI_API ImGuiSimpleColumns
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{
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{
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int Count;
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int Count;
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float Spacing;
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float Spacing;
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@ -263,7 +263,7 @@ struct ImGuiSimpleColumns
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};
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};
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// Internal state of the currently focused/edited text input box
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// Internal state of the currently focused/edited text input box
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struct ImGuiTextEditState
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struct IMGUI_API ImGuiTextEditState
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{
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{
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ImGuiID Id; // widget id owning the text state
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ImGuiID Id; // widget id owning the text state
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ImVector<ImWchar> Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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ImVector<ImWchar> Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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@ -552,7 +552,7 @@ struct ImGuiDrawContext
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};
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};
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// Windows data
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// Windows data
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struct ImGuiWindow
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struct IMGUI_API ImGuiWindow
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{
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{
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char* Name;
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char* Name;
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ImGuiID ID;
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ImGuiID ID;
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