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https://github.com/Drezil/imgui.git
synced 2025-07-07 13:35:49 +02:00
Misc: Bunch of code formatting changes suggested by a pass running 'astyle'
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@ -174,7 +174,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
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bool ImGui_ImplAllegro5_CreateDeviceObjects()
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{
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// Build texture atlas
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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@ -182,7 +182,7 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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// Create texture
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int flags = al_get_new_bitmap_flags();
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int fmt = al_get_new_bitmap_format();
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP|ALLEGRO_MIN_LINEAR|ALLEGRO_MAG_LINEAR);
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al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
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al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
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ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
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al_set_new_bitmap_flags(flags);
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@ -190,13 +190,13 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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if (!img)
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return false;
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ALLEGRO_LOCKED_REGION *locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
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if (!locked_img)
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{
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al_destroy_bitmap(img);
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return false;
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}
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memcpy(locked_img->data, pixels, sizeof(int)*width*height);
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memcpy(locked_img->data, pixels, sizeof(int) * width * height);
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al_unlock_bitmap(img);
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// Convert software texture to hardware texture.
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@ -211,7 +211,7 @@ bool ImGui_ImplAllegro5_CreateDeviceObjects()
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// Create an invisible mouse cursor
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// Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
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ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8,8);
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ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
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g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
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al_destroy_bitmap(mouse_cursor);
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@ -322,7 +322,7 @@ void ImGui_ImplAllegro5_Shutdown()
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
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bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
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{
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ImGuiIO& io = ImGui::GetIO();
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@ -403,7 +403,7 @@ void ImGui_ImplAllegro5_NewFrame()
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if (!g_Texture)
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ImGui_ImplAllegro5_CreateDeviceObjects();
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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@ -413,7 +413,7 @@ void ImGui_ImplAllegro5_NewFrame()
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// Setup time step
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double current_time = al_get_time();
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
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g_Time = current_time;
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// Setup inputs
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