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IO: ImGuiConfigFlags_NoMouse disable hovering so it is not destructive. Amend 2464e62a1a
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@ -3294,11 +3294,6 @@ static void ImGui::NewFrameUpdateMovingWindow()
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static void ImGui::NewFrameUpdateMouseInputs()
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{
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ImGuiContext& g = *GImGui;
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
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{
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g.IO.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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memset(g.IO.MouseDown, 0, sizeof(g.IO.MouseDown));
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}
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// If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta
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if (ImGui::IsMousePosValid(&g.IO.MousePos) && ImGui::IsMousePosValid(&g.IO.MousePosPrev))
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@ -3362,6 +3357,10 @@ void ImGui::NewFrameUpdateHoveredWindowAndCaptureFlags()
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if (g.HoveredRootWindow && !IsWindowChildOf(g.HoveredRootWindow, modal_window))
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g.HoveredRootWindow = g.HoveredWindow = NULL;
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// Disabled mouse?
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if (g.IO.ConfigFlags & ImGuiConfigFlags_NoMouse)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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// We track click ownership. When clicked outside of a window the click is owned by the application and won't report hovering nor request capture even while dragging over our windows afterward.
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int mouse_earliest_button_down = -1;
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bool mouse_any_down = false;
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