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	Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdlrenderer.cpp # backends/imgui_impl_sdlrenderer.h # imgui.cpp # imgui.h
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		| @@ -110,7 +110,9 @@ Breaking Changes: | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
| - Added IsMouseTripleClicked() function. Tracking multi-click count in IO structure. (#3229) [@kudaba] | ||||
| - Added GetMouseClickedCount() function, returning the number of successive clicks. (#3229) [@kudaba] | ||||
|   (so IsMouseDoubleClicked(ImGuiMouseButton_Left) is same as GetMouseClickedCount(ImGuiMouseButton_Left) == 2, | ||||
|   but it allows testing for triple clicks and more). | ||||
| - Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527) | ||||
| - Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676) | ||||
| - Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard | ||||
| @@ -132,7 +134,7 @@ Other Changes: | ||||
| - Clipper: currently focused item is automatically included in clipper range. | ||||
|   Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is | ||||
|   still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut] | ||||
| - Cliooer: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out | ||||
| - Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out | ||||
|   during a clipping operation. (#3841) [@@GamingMinds-DanielC] | ||||
| - Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested | ||||
|   by the clipper to display. (#3841) | ||||
| @@ -143,12 +145,15 @@ Other Changes: | ||||
| - Metrics: Added a node showing windows in submission order and showing the Begin() stack. | ||||
| - Misc: Added missing ImGuiMouseCursor_NotAllowed cursor for software rendering (when the | ||||
|   io.MouseDrawCursor flag is enabled). (#4713) [@nobody-special666] | ||||
| - Misc: Fixed software mouse cursor being rendered multiple times if Render() is called more than once. | ||||
| - Misc: Fix MinGW DLL build issue (when IMGUI_API is defined). [@rokups] | ||||
| - CI: Add MinGW DLL build to test suite. [@rokups] | ||||
| - Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce | ||||
|   likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling | ||||
|   vkCmdSetScissor() explicitly every frame. (#4644) | ||||
| - Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775) | ||||
| - Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, | ||||
|   enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups] | ||||
| - Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and | ||||
|   wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the | ||||
|   in-flux specs says. (#4766) [@meshula] | ||||
|   | ||||
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