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DragDrop: Added IsDragDropActive() helper which is useful for binding to decide how to handle mouse inputs.
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@ -11478,6 +11478,12 @@ void ImGui::EndDragDropTarget()
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IM_ASSERT(g.DragDropActive);
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}
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bool ImGui::IsDragDropActive()
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{
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ImGuiContext& g = *GImGui;
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return g.DragDropActive;
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}
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//-----------------------------------------------------------------------------
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// PLATFORM DEPENDENT HELPERS
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//-----------------------------------------------------------------------------
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1
imgui.h
1
imgui.h
@ -433,6 +433,7 @@ namespace ImGui
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IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
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IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
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IMGUI_API void EndDragDropTarget();
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IMGUI_API bool IsDragDropActive();
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// Clipping
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
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