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	Various tweaks and fixes as suggested by PVS Studio (thanks PVS Studio!)
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		| @@ -5115,7 +5115,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             // Title bar | ||||
|             if (!(flags & ImGuiWindowFlags_NoTitleBar)) | ||||
|             { | ||||
|                 ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); | ||||
|                 ImU32 title_bar_col = GetColorU32(title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg); | ||||
|                 window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, window_rounding, ImDrawCornerFlags_Top); | ||||
|             } | ||||
|  | ||||
| @@ -7514,6 +7514,7 @@ static void ImGui::NavUpdate() | ||||
|     NavUpdateWindowing(); | ||||
|  | ||||
|     // Set output flags for user application | ||||
|     // FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here. | ||||
|     g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); | ||||
|     g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest; | ||||
|  | ||||
| @@ -7749,7 +7750,7 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags) | ||||
|         ImGuiWindow* window = g.NavWindow; | ||||
|         bool page_up_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageUp]) && (allowed_dir_flags & (1 << ImGuiDir_Up)); | ||||
|         bool page_down_held = IsKeyDown(g.IO.KeyMap[ImGuiKey_PageDown]) && (allowed_dir_flags & (1 << ImGuiDir_Down)); | ||||
|         if ((page_up_held && !page_down_held) || (page_down_held && !page_up_held)) | ||||
|         if (page_up_held != page_down_held) // If either (not both) are pressed | ||||
|         { | ||||
|             if (window->DC.NavLayerActiveMask == 0x00 && window->DC.NavHasScroll) | ||||
|             { | ||||
| @@ -8418,7 +8419,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags) | ||||
|             // Target can request the Source to not display its tooltip (we use a dedicated flag to make this request explicit) | ||||
|             // We unfortunately can't just modify the source flags and skip the call to BeginTooltip, as caller may be emitting contents.  | ||||
|             BeginTooltip(); | ||||
|             if (g.DragDropActive && g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) | ||||
|             if (g.DragDropAcceptIdPrev && (g.DragDropAcceptFlags & ImGuiDragDropFlags_AcceptNoPreviewTooltip)) | ||||
|             { | ||||
|                 ImGuiWindow* tooltip_window = g.CurrentWindow; | ||||
|                 tooltip_window->SkipItems = true; | ||||
|   | ||||
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