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https://github.com/Drezil/imgui.git
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Examples: Fixed Makefile, batch files.
This commit is contained in:
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@ -1,4 +1,4 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\*.cpp /FeDebug/directx10_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx10.cpp ..\..\imgui*.cpp /FeDebug/directx10_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d10.lib d3dcompiler.lib
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@ -1,4 +1,4 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx11.cpp ..\..\*.cpp /FeDebug/directx11_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx11.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx11_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
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@ -1,4 +1,4 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx12.cpp ..\..\*.cpp /FeDebug/directx12_example.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx12.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx12_example.exe /FoDebug/ /link d3d12.lib d3dcompiler.lib dxgi.lib
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@ -1,3 +1,3 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_win32.cpp ..\imgui_impl_dx9.cpp ..\..\*.cpp /FeDebug/directx9_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I "%DXSDK_DIR%/Include" /D UNICODE /D _UNICODE *.cpp ..\imgui_impl_dx9.cpp ..\imgui_impl_win32.cpp ..\..\imgui*.cpp /FeDebug/directx9_example.exe /FoDebug/ /link /LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d9.lib
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@ -15,7 +15,8 @@
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#CXX = clang++
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EXE = opengl2_example
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SOURCES = main.cpp ../imgui_impl_glfw.cpp ../imgui_impl_opengl2.cpp
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl2.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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@ -26,7 +27,7 @@ ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL `pkg-config --static --libs glfw3`
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CXXFLAGS = -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS = -I../ -I../../ `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -37,7 +38,7 @@ ifeq ($(UNAME_S), Darwin) #APPLE
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#LIBS += -L/usr/local/lib -lglfw3
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LIBS += -L/usr/local/lib -lglfw
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CXXFLAGS = -I../../ -I/usr/local/include
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CXXFLAGS = -I../ -I../../ -I/usr/local/include
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -46,7 +47,7 @@ ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
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ECHO_MESSAGE = "Windows"
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LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_opengl2.cpp ..\..\*.cpp /FeDebug/opengl2_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/opengl2_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 glfw3.lib opengl32.lib gdi32.lib shell32.lib
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@ -15,7 +15,8 @@
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#CXX = clang++
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EXE = opengl3_example
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SOURCES = main.cpp ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_glfw.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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SOURCES += ../libs/gl3w/GL/gl3w.c
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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@ -27,7 +28,7 @@ ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL `pkg-config --static --libs glfw3`
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -38,7 +39,7 @@ ifeq ($(UNAME_S), Darwin) #APPLE
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#LIBS += -L/usr/local/lib -lglfw3
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LIBS += -L/usr/local/lib -lglfw
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CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w -I/usr/local/include
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -47,7 +48,7 @@ ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
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ECHO_MESSAGE = "Windows"
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LIBS = -lglfw3 -lgdi32 -lopengl32 -limm32
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags glfw3`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_sdl2.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl2_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl2_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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#CXX = clang++
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EXE = sdl_opengl3_example
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SOURCES = main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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SOURCES += ../libs/gl3w/GL/gl3w.c
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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@ -27,7 +28,7 @@ ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS = -lGL -ldl `sdl2-config --libs`
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CXXFLAGS = -I../../ -I../libs/gl3w `sdl2-config --cflags`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `sdl2-config --cflags`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -36,7 +37,7 @@ ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs`
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CXXFLAGS = -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w -I/usr/local/include `sdl2-config --cflags`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@ -45,7 +46,7 @@ ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
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ECHO_MESSAGE = "Windows"
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LIBS = -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2`
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CXXFLAGS = -I../../ -I../libs/gl3w `pkg-config --cflags sdl2`
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CXXFLAGS = -I../ -I../../ -I../libs/gl3w `pkg-config --cflags sdl2`
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CXXFLAGS += -Wall -Wformat
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CFLAGS = $(CXXFLAGS)
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endif
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_sdl2.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl3_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/sdl_opengl3_example.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_vulkan.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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mkdir Release
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cl /nologo /Zi /MD /Ox /Oi /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_vulkan.cpp ..\..\*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\lib32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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@REM Build for Visual Studio compiler. Run your copy of amd64/vcvars32.bat to setup 64-bit command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_vulkan.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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mkdir Release
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cl /nologo /Zi /MD /Ox /Oi /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_glfw.cpp ..\imgui_impl_vulkan.cpp ..\..\*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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cl /nologo /Zi /MD /Ox /Oi /I .. /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\imgui_impl_vulkan.cpp ..\imgui_impl_glfw.cpp ..\..\imgui*.cpp /FeRelease/vulkan_example.exe /FoRelease/ /link /LIBPATH:..\libs\glfw\lib-vc2010-64 /libpath:%VULKAN_SDK%\lib glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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