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Style: Added GrabRounding (works well with AA branch). Followup to #212
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@ -616,6 +616,7 @@ ImGuiStyle::ImGuiStyle()
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ScrollbarWidth = 16.0f; // Width of the vertical scrollbar
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ScrollbarWidth = 16.0f; // Width of the vertical scrollbar
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ScrollbarRounding = 0.0f; // Radius of grab corners rounding for scrollbar
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ScrollbarRounding = 0.0f; // Radius of grab corners rounding for scrollbar
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GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
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GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
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GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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@ -5926,7 +5927,7 @@ static bool SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
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grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + 2.0f), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - 2.0f));
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grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + 2.0f), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - 2.0f));
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else
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else
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grab_bb = ImRect(ImVec2(frame_bb.Min.x + 2.0f, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - 2.0f, grab_pos + grab_sz*0.5f));
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grab_bb = ImRect(ImVec2(frame_bb.Min.x + 2.0f, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - 2.0f, grab_pos + grab_sz*0.5f));
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab));
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window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
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return value_changed;
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return value_changed;
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}
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}
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@ -10742,6 +10743,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat("ScrollbarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarWidth", &style.ScrollbarWidth, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f");
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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1
imgui.h
1
imgui.h
@ -612,6 +612,7 @@ struct ImGuiStyle
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float ScrollbarWidth; // Width of the vertical scrollbar
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float ScrollbarWidth; // Width of the vertical scrollbar
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float ScrollbarRounding; // Radius of grab corners for scrollbar
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float ScrollbarRounding; // Radius of grab corners for scrollbar
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float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar
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float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar
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float GrabRounding; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
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ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
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ImVec4 Colors[ImGuiCol_COUNT];
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ImVec4 Colors[ImGuiCol_COUNT];
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