Backends: OSX: Fix mouse position not being reported when mouse buttons other than left one are down. (#3762)

# Conflicts:
#	docs/CHANGELOG.txt
This commit is contained in:
Rokas Kupstys 2021-01-27 13:24:52 +02:00 committed by ocornut
parent e28b51786e
commit 066406b9be
2 changed files with 12 additions and 10 deletions

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@ -18,6 +18,7 @@
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key. // 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap". // 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor. // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
@ -226,7 +227,7 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
return io.WantCaptureMouse; return io.WantCaptureMouse;
} }
if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged) if (event.type == NSEventTypeMouseMoved || event.type == NSEventTypeLeftMouseDragged || event.type == NSEventTypeRightMouseDragged || event.type == NSEventTypeOtherMouseDragged)
{ {
NSPoint mousePoint = event.locationInWindow; NSPoint mousePoint = event.locationInWindow;
mousePoint = [view convertPoint:mousePoint fromView:nil]; mousePoint = [view convertPoint:mousePoint fromView:nil];

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@ -38,24 +38,25 @@ HOW TO UPDATE?
Breaking Changes: Breaking Changes:
- imgui_freetype: Removed ImGuiFreeType::BuildFontAtlas() extra flags, now stored in ImFontAtlas::FontBuilderFlags. - imgui_freetype: Removed ImGuiFreeType::BuildFontAtlas() extra flags, now stored in ImFontAtlas::FontBuilderFlags.
- imgui_freetype: Renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags. - imgui_freetype: Renamed ImFontConfig::RasterizerFlags (used by FreeType) to ImFontConfig::FontBuilderFlags.
- imgui_freetyoe: Renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. - imgui_freetyoe: Renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API.
Other Changes: Other Changes:
- Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. (#3760) - Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. (#3760)
- Window: Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no - Window: Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no
close button in the window. (#3731) close button in the window. (#3731)
- imgui_freetype: Facilitated using FreeType integration: [@Xipiryon, @ocornut] - imgui_freetype: Facilitated using FreeType integration: [@Xipiryon, @ocornut]
- Use '#define IMGUI_ENABLE_FREETYPE' in imconfig.h should make it work with no other modifications - Use '#define IMGUI_ENABLE_FREETYPE' in imconfig.h should make it work with no other modifications
other than compiling misc/freetype/imgui_freetype.cpp and linking with FreeType. other than compiling misc/freetype/imgui_freetype.cpp and linking with FreeType.
- Use '#define IMGUI_ENABLE_STB_TRUETYPE' if you somehow need the stb_truetype rasterizer to be - Use '#define IMGUI_ENABLE_STB_TRUETYPE' if you somehow need the stb_truetype rasterizer to be
compiled in along with the FreeType one, otherwise it is enabled by default. compiled in along with the FreeType one, otherwise it is enabled by default.
- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738) - ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
Would lead to a buffer read overflow. Would lead to a buffer read overflow.
- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with - Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with
old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese] old WindowSDK versions or running on Windows 7. (#3646, #3645, #3248, #2716) [@Demonese]
- Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) [@Belinsky-L-V] - Backends: Metal: Fixed texture storage mode when building on Mac Catalyst. (#3748) [@Belinsky-L-V]
- Backends: OSX: Fixed mouse position not being reported when mouse buttons other than left one are down. (#3762) [@rokups]
----------------------------------------------------------------------- -----------------------------------------------------------------------
@ -87,7 +88,7 @@ Breaking Changes:
- If you were still using the old names, while you are cleaning up, considering enabling - If you were still using the old names, while you are cleaning up, considering enabling
IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
and removing up old API calls, if any remaining. and removing up old API calls, if any remaining.
- Internals: Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* to reduce - Internals: Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* to reduce
confusion with Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707) confusion with Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707)
- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature now applies - Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature now applies
to other data structures. (#2636) to other data structures. (#2636)
@ -97,14 +98,14 @@ Other Changes:
- Tables: added new Tables Beta API as a replacement for old Columns. (#3740, #2957, #125) - Tables: added new Tables Beta API as a replacement for old Columns. (#3740, #2957, #125)
Check out 'Demo->Tables' for many demos. Check out 'Demo->Tables' for many demos.
Read API comments in imgui.h for details. Read extra commentary in imgui_tables.cpp. Read API comments in imgui.h for details. Read extra commentary in imgui_tables.cpp.
- Added 16 functions: - Added 16 functions:
- BeginTable(), EndTable() - BeginTable(), EndTable()
- TableNextRow(), TableNextColumn(), TableSetColumnIndex() - TableNextRow(), TableNextColumn(), TableSetColumnIndex()
- TableSetupColumn(), TableSetupScrollFreeze() - TableSetupColumn(), TableSetupScrollFreeze()
- TableHeadersRow(), TableHeader() - TableHeadersRow(), TableHeader()
- TableGetRowIndex(), TableGetColumnCount(), TableGetColumnIndex(), TableGetColumnName(), TableGetColumnFlags() - TableGetRowIndex(), TableGetColumnCount(), TableGetColumnIndex(), TableGetColumnName(), TableGetColumnFlags()
- TableGetSortSpecs(), TableSetBgColor() - TableGetSortSpecs(), TableSetBgColor()
- Added 3 flags sets: - Added 3 flags sets:
- ImGuiTableFlags (29 flags for: features, decorations, sizing policies, padding, clipping, scrolling, sorting etc.) - ImGuiTableFlags (29 flags for: features, decorations, sizing policies, padding, clipping, scrolling, sorting etc.)
- ImGuiTableColumnFlags (24 flags for: width policies, default settings, sorting options, indentation options etc.) - ImGuiTableColumnFlags (24 flags for: width policies, default settings, sorting options, indentation options etc.)
- ImGuiTableRowFlags (1 flag for: header row) - ImGuiTableRowFlags (1 flag for: header row)
@ -157,7 +158,7 @@ Other Changes:
- Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width. - Demo: Clarify usage of right-aligned items in Demo>Layout>Widgets Width.
- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...) - Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn] when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
- Backends: OpenGL2: Backup and restore GL_SHADE_MODEL and disable GL_NORMAL_ARRAY state to increase - Backends: OpenGL2: Backup and restore GL_SHADE_MODEL and disable GL_NORMAL_ARRAY state to increase
compatibility with legacy code. (#3671) compatibility with legacy code. (#3671)
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon] - Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
- Backends: OpenGL2, OpenGL3: Backup and restore GL_STENCIL_TEST enable state. (#3668) - Backends: OpenGL2, OpenGL3: Backup and restore GL_STENCIL_TEST enable state. (#3668)