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Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
(amend1dc3af3
,23ef6c1
,657073a
)
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fc198fe1db
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@ -4636,7 +4636,11 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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// Draw behind window by moving the draw command at the FRONT of the draw list
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{
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// We've already called AddWindowToDrawData() which called DrawList->ChannelsMerge() on DockNodeHost windows,
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// and draw list have been trimmed already, hence the explicit recreation of a draw command if missing.
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ImDrawList* draw_list = window->RootWindowDockTree->DrawList;
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if (draw_list->CmdBuffer.Size == 0)
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draw_list->AddDrawCmd();
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draw_list->PushClipRect(viewport_rect.Min - ImVec2(1, 1), viewport_rect.Max + ImVec2(1, 1), false); // Ensure ImDrawCmd are not merged
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draw_list->AddRectFilled(viewport_rect.Min, viewport_rect.Max, col);
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ImDrawCmd cmd = draw_list->CmdBuffer.back();
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@ -4651,7 +4655,6 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32
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{
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ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindowDockTree)->DrawList;
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draw_list->PushClipRect(viewport_rect.Min, viewport_rect.Max, false);
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//if (window->RootWindowDockTree != window->RootWindow)
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RenderRectFilledWithHole(draw_list, window->RootWindowDockTree->Rect(), window->RootWindow->Rect(), col, 0.0f);// window->RootWindowDockTree->WindowRounding);
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draw_list->PopClipRect();
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}
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@ -4690,6 +4693,8 @@ static void ImGui::RenderDimmedBackgrounds()
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bb.Expand(distance);
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if (bb.GetWidth() >= viewport->Size.x && bb.GetHeight() >= viewport->Size.y)
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bb.Expand(-distance - 1.0f); // If a window fits the entire viewport, adjust its highlight inward
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if (window->DrawList->CmdBuffer.Size == 0)
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window->DrawList->AddDrawCmd();
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window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f);
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window->DrawList->PopClipRect();
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@ -481,6 +481,7 @@ void ImDrawList::_PopUnusedDrawCmd()
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void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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{
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IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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IM_ASSERT(curr_cmd->UserCallback == NULL);
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if (curr_cmd->ElemCount != 0)
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@ -502,6 +503,7 @@ void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
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// Try to merge two last draw commands
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void ImDrawList::_TryMergeDrawCmds()
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{
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IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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ImDrawCmd* prev_cmd = curr_cmd - 1;
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if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
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@ -516,6 +518,7 @@ void ImDrawList::_TryMergeDrawCmds()
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void ImDrawList::_OnChangedClipRect()
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{
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// If current command is used with different settings we need to add a new command
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IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
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{
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@ -538,6 +541,7 @@ void ImDrawList::_OnChangedClipRect()
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void ImDrawList::_OnChangedTextureID()
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{
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// If current command is used with different settings we need to add a new command
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IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
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{
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@ -561,6 +565,7 @@ void ImDrawList::_OnChangedVtxOffset()
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{
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// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
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_VtxCurrentIdx = 0;
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IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
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ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
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//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
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if (curr_cmd->ElemCount != 0)
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